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Generals, Marshals, & Tacticians is the fifth expansion for the Commands & Colors: Napoleonics game system. There are 18 historical scenarios, a few new units, a couple of new game... (read more)
Generals, Marshals, & Tacticians is the fifth expansion for the Commands & Colors: Napoleonics game system. There are 18 historical scenarios, a few new units, a couple of new game mechanics including Garrison Markers and rules for forming and battling with a Grand Battery. But what really makes this expansion stand out is the introduction of a deck of Napoleonic Tactician cards. These 50 cards are designed to spice up each and every player's Napoleonic experience by enhancing the role of leaders on the battlefield, without adding additional complexity. Tactician cards may hinder the opposition army, enhance a player's units or may instantly change the course of a battle. In addition to the new deck of Tactician cards, there is a brand new updated deck of Command cards. For the most part, the new deck of 90 Command cards has not gone through any major changes, its main focus on how the Command cards work in conjunction with the new deck of Tactician cards.
Mechanisms:• Campaign / Battle Card Driven• Dice Rolling• Hand Management• Hexagon Grid