Colt Express: Horses & Stagecoach expansion
Here's the first expansion for Colt Express, Horses & Stagecoach. The outlaws are back in better shape than ever with new targets in sight. Indeed, the silhouette of... (read more)
Here's the first expansion for Colt Express, Horses & Stagecoach. The outlaws are back in better shape than ever with new targets in sight. Indeed, the silhouette of... (read more)
Here's the first expansion for Colt Express, Horses & Stagecoach. The outlaws are back in better shape than ever with new targets in sight. Indeed, the silhouette of a stagecoach looms near the train, promising new riches to seize. The outlaws can now rely on their faithful steeds as well as some pick-me-ups during the game. But beware of their new enemy and the new events.
Features:
• Horses: Can you be a proper outlaw without a horse? Start the game now by galloping to the wagon where you want to make your entrance. In the game, move more quickly on horseback with the Ride action card.
• Stagecoach: Access the Stagecoach from the train or with the help of horses. On its roof, a Shotgun fiercely guards a $1000 briefcase. To get rid of the nuisance, there's only one solution: give them a good punch and eject them onto the train roof. However, even humiliated, the Shotgun will seek to protect the Stagecoach, inflicting a wound on anyone unfortunate enough to cross their path on the train roof.
• Hostages: Inside the Stagecoach, another surprise awaits you: horrified passengers watch your Bandit enter with wide eyes. Choose one of them to take as a hostage and collect a ransom at the end of the game. However, be aware that these passengers are not completely docile and will handicap you for the rest of the game.
• Whiskey: Strip the passengers of their booze! Drinking a Whiskey Flask at the right moment will allow you to replenish your hand with new Action cards or to play twice in a row. These flasks give you a little boost perfect when the fatigue from wounds starts to set in!
Mechanisms:
• Action Queue• Hand Management• Memory• Programmed Movement• Take That• Turn Order: Progressive• Variable Player Powers