Circular Reasoning - The Well of Power

If you can get to the center first... the power will be yours!

The torches are lit. Researching your notes, you find a poem that will guide your way through... (read more)
Playtime
30 minutes
Published
2017
Age
10+
Publisher
Breaking Games
Players
2 to 4 players
Designer
Playstyle
Involved
Game's Categories
Strategy Game
Circular Reasoning - The Well of Power preview image

Description

If you can get to the center first... the power will be yours!

The torches are lit. Researching your notes, you find a poem that will guide your way through the circular temple:

If magic you wish to awake,
Your three runes you have to take,
And bring them to the center room,
By passing through the moving gates.
...If you can be the first to the center, the power will be yours!


Players use their runes to maneuver through each concentric path in a circular temple. Each rune moves 2, 3, or 4 spaces, indicated by the rune's image. Between each path lies a moving gateway. Look out though, as every rune in each ring will cause the gateways to move faster!

Purchase option

Buy Circular Reasoning - The Well of Power
from Noble Knight Games logoNoble Knight Games

$25.00
USD 17.00
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Game's Categories

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