Circular Reasoning - The Well of Power
If you can get to the center first... the power will be yours!
The torches are lit. Researching your notes, you find a poem that will guide your way through... (read more)
The torches are lit. Researching your notes, you find a poem that will guide your way through... (read more)
Select an option above or just click "Explore Next" to skip this item and see the next product in your exploration list
Playtime
30 minutes
Published
2017
Age
10+
Publisher
Breaking Games
Players
2 to 4 players
Designer
Playstyle
Involved
Game's Categories
Strategy Game
Description
If you can get to the center first... the power will be yours!
The torches are lit. Researching your notes, you find a poem that will guide your way through the circular temple:
If magic you wish to awake,
Your three runes you have to take,
And bring them to the center room,
By passing through the moving gates.
...If you can be the first to the center, the power will be yours!
Players use their runes to maneuver through each concentric path in a circular temple. Each rune moves 2, 3, or 4 spaces, indicated by the rune's image. Between each path lies a moving gateway. Look out though, as every rune in each ring will cause the gateways to move faster!
The torches are lit. Researching your notes, you find a poem that will guide your way through the circular temple:
If magic you wish to awake,
Your three runes you have to take,
And bring them to the center room,
By passing through the moving gates.
...If you can be the first to the center, the power will be yours!
Players use their runes to maneuver through each concentric path in a circular temple. Each rune moves 2, 3, or 4 spaces, indicated by the rune's image. Between each path lies a moving gateway. Look out though, as every rune in each ring will cause the gateways to move faster!