"Zone of Control" (ZoC) is a tactical mechanic commonly featured in board games, especially in wargames and strategy games. It refers to the area around a game piece that is influenced or controlled by that piece.
ZoC is derived from military strategy, where it denotes the area that a military unit can effectively control, patrol, or influence, impacting the movements and actions of the enemy.
In board games, ZoC usually affects how players can move pieces on the board. When an opposing piece enters a ZoC, there may be:
Some examples of games that use ZoC include classic wargames like Avalon Hill's PanzerBlitz and modern strategy games such as Twilight Struggle.
Incorporating ZoC into a board game can:
"Zone of Control" is a dynamic and compelling mechanic that brings an element of spatial strategy to board games, directly influencing the ebb and flow of player interactions on the board.