Turn Order: Pass Order

Turn Order: Pass Order

The "Turn Order: Pass Order" mechanic in board games is a system that determines player sequence based on their in-game decisions to pass, typically during a phase where players are taking actions or bidding for resources.

Mechanic Overview

In games utilizing "Pass Order," players make a strategic choice to pass their turn, often signaling that they are unable or unwilling to perform any further actions this round. The order in which players pass directly influences the turn order for the next round.

Strategic Implications

This mechanism adds a layer of depth to strategy, encouraging players to weigh the benefits of taking more actions against the potential advantages of acting earlier in the next phase.

Example Games

Examples of games featuring "Pass Order" include "Puerto Rico," where passing first grants the player first pick of roles in the next round, and "Terra Mystica," where passing determines the order of play and grants bonuses for the next round.

Conclusion

The "Pass Order" mechanic provides a dynamic and strategic element to turn-based games, requiring players to balance immediate needs with future positioning.

Turn Order: Pass Order and Campaign / Battle Card Driven games

Turn Order: Pass Order and Take That games

Turn Order: Pass Order games published by Korea Boardgames