Track Movement in Board Games
Track movement is a mechanic in board games where players advance pieces along a predetermined path. This path can be linear, branching, or circular, and is often used to represent progression in the game.
Purpose
The purpose of track movement is to provide a visual and strategic representation of a player's advancement towards a goal. It simplifies movement decisions and often integrates with other mechanics such as resource management or competitive racing.
Common Usage
- Racing Games: Players move pieces along a track to reach the finish line first.
- Economic Games: Tracks might represent production levels or market prices that fluctuate.
- Resource Management: Tracks can monitor resources like money, supplies, or points.
Examples
- Ticket to Ride: Players claim railway routes on a map to connect cities and complete destination tickets.
- Power Grid: The game uses an economic track to manage resources and a separate track for player order.
- Terra Mystica: Each player has individual tracks for various resources that determine available actions.
Benefits and Challenges
- Clarity: Offers a clear visual representation of goals and progress.
- Strategy: Can allow for strategic depth through positioning and timing.
Track movement mechanics provide structure and competitive elements to a variety of board game genres and are an essential tool in game design.
Track Movement games illustrated by Holly Exley
Track Movement games published by Devir
Strategy Game with Track Movement
Track Movement games published by Rebel Sp. z o.o.
Track Movement games published by Roxley
Industry / Manufacturing themed games with Track Movement
Track Movement games developed by Dávid Turczi
Track Movement and Bias games


Economic themed games with Track Movement
Track Movement games published by Fever Games
Track Movement games illustrated by Fifty-Nine Parks Print Series


Track Movement and Dice Rolling games

