Re-rolling and Locking

Re-rolling in Board Games

Re-rolling is a mechanism allowing players to roll dice again after an initial roll. This can be used to improve outcomes or mitigate poor rolls. It's often limited by rules such as:

  • A certain number of re-rolls per turn
  • Specific conditions triggering a re-roll
  • Potentially sacrificing resources for an extra re-roll

Strategic Considerations

  • Risk Management: Deciding when to re-roll involves assessing the risk versus potential reward.
  • Resource Management: Players may need to manage re-roll opportunities as a finite resource.

Locking in Board Games

Locking refers to the choice to keep a die roll's result, often for strategic advantage. Once locked, a die typically cannot be re-rolled during the player’s turn or round.

Strategic Considerations

  • Long-term Planning: Locking dice can help secure necessary results for future actions.
  • Combinatorial Play: Players may lock dice that work well with other game elements, like cards or player abilities.

The interplay between re-rolling and locking introduces a layer of strategy and probability that appeals to players enjoying decision-making and control over chance events.

Re-rolling and Locking games published by Swan Panasia Co., Ltd.

Re-rolling and Locking and Grid Movement games

Re-rolling and Locking and Follow games

Re-rolling and Locking games designed by Richard Launius

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