Programmed Movement in Board Games
Programmed movement is a game mechanic where players plan their units' or characters' moves in advance. This mechanic adds a level of strategy and unpredictability to games. Here's a quick overview:
How it Works
Players secretly select their moves or actions for a set number of turns. After all players have chosen, they reveal their choices and execute them in order. This can lead to chaotic and unpredictable outcomes when players' plans interact.
Game Experience
This mechanic introduces forward-thinking and planning. It can mitigate luck factors and emphasize strategic skill. However, it also creates a unique challenge as players must anticipate opponents' plans without perfect information.
Examples
- RoboRally: Players program robots' moves on a factory floor, trying to reach checkpoints amidst hazards.
- Mechs vs. Minions: Players control mechs, programming their actions to fight off waves of minions.
Racing themed games with Programmed Movement
Programmed Movement games illustrated by Magdalena Markowska

Bog: Micro Card Game
Programmed Movement and Deduction games


Superheroes themed games with Programmed Movement
Robots themed games with Programmed Movement
Programmed Movement games illustrated by Isaac Murgadella

Cactus Town (Deluxe, Kickstarter Edition)
Programmed Movement and Communication Limits games
Programmed Movement games designed by Stefan Andonovski


Print & Play Game with Programmed Movement
Sports themed games with Programmed Movement
Programmed Movement games published by Asmodee
Programmed Movement games developed by Caezar Al-Jassar


Family Game with Programmed Movement


Programmed Movement games published by Super Meeple

Doggerland
Programmed Movement games published by TLAMA games


Programmed Movement and Player Elimination games
Programmed Movement games designed by Damian Stankowski

Snails
Programmed Movement games illustrated by Chris Cæsar

Dragonbond: Lords of Vaala
Under the Sea themed games with Programmed Movement
