Definition of Movement Points
Movement Points (MPs) represent a mechanism in board games that defines how far a player's piece or character can move on the game board during their turn. Each piece is allocated a certain number of MPs, which may vary based on the character's abilities, the type of terrain being traversed, or other game-specific rules.
Mechanics of Movement Points
Allocation of Movement Points
At the beginning of a player's turn, they receive a predetermined allotment of MPs. The number of MPs granted often correlates with the unit’s mobility or the game's thematic elements—such as cavalry having more MPs than infantry in a war game.
Spending Movement Points
Players spend MPs to move their pieces across the board. Different types of terrain may cost varying MPs to cross; for instance, a forest might cost two MPs to enter, a plain might only cost one. Strategically deciding which routes to take, which units to move, and how far to move them is a cornerstone of gameplay involving MPs.
Strategic Considerations
Players must use their MPs judiciously. Decisions about when to advance, when to hold positions, and how to best utilize the terrain can greatly affect the outcome of the game. Players may have to choose between reaching a key position quickly with one piece or cautiously advancing multiple pieces to maintain a strong formation.
Examples and Applications
MP Costs and Terrain
Some games introduce complexity by assigning different MP costs to various terrains. For instance, in a game like "Memoir '44," moving a unit through a river might halt its movement completely, representing the difficulty in crossing that obstacle.
MP Variation Among Units
In games like "Descent: Journeys in the Dark," different characters might have varying amounts of MPs. A scout might move faster through the dungeon with more MPs than a heavily armored warrior. This adds to the depth and forces players to think about the best ways to utilize each unit's movement capabilities.
Combining Movement with Other Actions
Often, moving is not the only action governed by MPs. In a game like "Star Wars: Imperial Assault," players use MPs for different actions such as opening doors or engaging in combat, providing a rich context of strategic choices with every turn.
Conclusion
Understanding and explaining the nuances of Movement Points mechanics is essential for providing a player with a clear expectation of the play experience. Incorporating examples, making strategic considerations clear, and detailing how Movement Points can vary and be spent, offers a holistic approach to convey the importance of this mechanic in board games. By adopting these best practices in your explanation, you enable players to quickly grasp the core concepts and prepare them for the strategic decisions they will face during gameplay.
Post-Napoleonic themed games with Movement Points
Movement Points games designed by Corey Konieczka


Movement Points and Dice Rolling games
Movement Points games published by Delta Vision Publishing
Movement Points and Command Cards games
Economic themed games with Movement Points
Movement Points and Contracts games
Movement Points and Scenario / Mission / Campaign Game games
Fantasy themed games with Movement Points
Movement Points games published by Compass Games
Movement Points games illustrated by Derek Herring
Movement Points and Ownership games


Movement Points games published by Renegade Game Studios
Movement Points and Die Icon Resolution games
Movement Points and Tech Trees / Tech Tracks games
Science Fiction themed games with Movement Points
Movement Points and Point to Point Movement games
Movement Points games illustrated by Liz Stephanoff

The Last Hundred Yards
Card Game with Movement Points


Movement Points games illustrated by 李小娜 (LI Xiaona)

Outrun the Bear
Movement Points and Collectible Components games
Political themed games with Movement Points


Movement Points games designed by Eduardo Crespo

1500M
Movement Points games illustrated by Benjamin Shulman
Spies / Secret Agents themed games with Movement Points
