King of the Hill Mechanic in Board Games
The King of the Hill mechanic is a popular concept in board games that centers around controlling a specific area or position, usually one of strategic significance on the game board. Players compete to occupy this "hill" and must maintain their supremacy over it for a set duration or until certain conditions are met.
Characteristics
- Area Control: Typically involves players placing pieces or tokens to demonstrate control.
- Competition: Generates direct player conflict and competition.
- Dynamic Play: The status of the "hill" can change frequently, leading to a fluid and strategic game state.
Example Games
- King of Tokyo: Players fight to conquer Tokyo, earning points while in control.
- Small World: Players vie for control over limited territory, which includes maintaining holds over critical regions.
- Risk: Players command armies to dominate territories, with certain areas acting as valuable positions.
Gameplay Impact
- Creates tension and conflict as players compete for the same objective.
- Encourages strategic thinking and planning to secure and hold the key area.
- Can introduce balance mechanisms, as players not in control may collaborate against the leader.
King of the Hill games designed by Richard Garfield
King of the Hill games published by Pixie Games
Robots themed games with King of the Hill
King of the Hill and Area Majority / Influence games
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