Command Cards in Board Games
Command Cards are a mechanic in board games that offer players limited control over their actions or units on the game board. They add a layer of strategy and uncertainty, often simulating the fog of war in wargames or providing strategic choices in other genres.
Purpose and Function
The primary purpose of Command Cards is to:
- Limit player actions to create strategic depth
- Introduce an element of surprise and unpredictability
- Simulate real-life command and control challenges
Gameplay Impact
Command Cards can significantly affect gameplay by:
- Dictating the types of actions available each turn
- Influencing player decision-making and planning
- Enhancing thematic elements of the game
Examples
- Memoir '44: Players use cards to order units on the battlefield.
- Star Wars: Rebellion: Command Cards add unpredictability to battles.
Conclusion
Command Cards enrich board games by limiting predictability and enhancing strategic depth. They can make gameplay more immersive and challenging, appealing to players who enjoy strategy and adaptability.
War Game with Command Cards
Command Cards games published by CrowD Games
Command Cards and Variable Set-up games
Command Cards and Modular Board games
Miniatures themed games with Command Cards
Command Cards games designed by Luis Álvaro Hernández
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system.ONUS! Pack, this board ...
ONUS! - Pack
$70.95
The Roman Empire reached its maximum extension with Trajan, reaching beyond the Danube. The enemies of Rome oppose its advance: Dacians, Parthians, Sarmatians, as well as the constant fighting with Celts and Germanic peoples. It is time to rewrite history...
ONUS! Traianus
$70.00
$63.00