Command Cards in Board Games
Command Cards are a mechanic in board games that offer players limited control over their actions or units on the game board. They add a layer of strategy and uncertainty, often simulating the fog of war in wargames or providing strategic choices in other genres.
Purpose and Function
The primary purpose of Command Cards is to:
- Limit player actions to create strategic depth
- Introduce an element of surprise and unpredictability
- Simulate real-life command and control challenges
Gameplay Impact
Command Cards can significantly affect gameplay by:
- Dictating the types of actions available each turn
- Influencing player decision-making and planning
- Enhancing thematic elements of the game
Examples
- Memoir '44: Players use cards to order units on the battlefield.
- Star Wars: Rebellion: Command Cards add unpredictability to battles.
Conclusion
Command Cards enrich board games by limiting predictability and enhancing strategic depth. They can make gameplay more immersive and challenging, appealing to players who enjoy strategy and adaptability.
Command Cards and Campaign / Battle Card Driven games
Richard Borg introduces a new commands and colors series – Medieval – to follow the highly successful Ancients series. For those who play ancients, much will be familiar, but in many respects the era, units, capabilities and strategies differ. Over ...
Commands & Colors - Medieval (1st Printing)
$65.00
The Roman Empire reached its maximum extension with Trajan, reaching beyond the Danube. The enemies of Rome oppose its advance: Dacians, Parthians, Sarmatians, as well as the constant fighting with Celts and Germanic peoples. It is time to rewrite history...
ONUS! Traianus
$70.00
$63.00
Command Cards and Action Points games
Strategy Game with Command Cards
Command Cards games published by Giant Roc
The Viking Age Expansion adds several new scenarios, game components mechanics, and victory conditions to the 878 Vikings game, such as Christian Churches, Pagan Relics, Viking Settlements, Holy Places, and much more!ContainsWar for Land and Gods Kingdoms...
878 Vikings: Invasions of England - Viking Age Expansion
$59.95
$25.00
The year is 878. For the past 75 years, Viking raiding parties from Norway and Denmark have been terrorizing the coasts of England with ‘hit and run’ attacks. The treasures and stories gained from these attacks have allowed the Norsemen to raise huge...
878 Vikings: Invasions of England
$80.00
Miniatures themed games with Command Cards
Card Game with Command Cards
Command Cards and Hand Management games
Samurai Battles, from the game company Zvezda, premiered almost seven years ago. And although the game achieved some popularity for the most part the game flew under the radar of most gamers. Perhaps the blame was with the time required to assemble ...
Commands & Colors - Ancients: Samurai Battles
$95.00
$65.00
There's no peace on the Gastropodia Islands. Especially not when snails grab their weapons and start a deadly combat. Each squad is ready to show the other mollusks who's the boss. Bazookas, flamers, mines, barrels full of toxic waste, hammers and drills...
Snails
$39.90
$31.99
Command Cards games developed by Luis Álvaro Hernández
ONUS! - Pack
$70.95
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system.ONUS! Pack, this board ...
very positive, 94%
12 y/o +
1 to 4 players
30 minutes
Involved
Solo / Solitaire Game
Ancient Civilization
Civilization
Action / Event
Campaign / Battle Card Driven
Command Cards
Dice Rolling