TradeWorlds (Exterra Edition)
A 1-4 player role-driven, deck-building space combat game, involving asymmetric powers and resource management!
When the period of time known as The Trials ended, the Terran factions pursued their own... (continuer à lire)
When the period of time known as The Trials ended, the Terran factions pursued their own... (continuer à lire)
Sélectionnez une option ci-dessus ou cliquez simplement sur "Explorer la suite" pour ignorer cet élément et voir le produit suivant dans votre liste d'exploration
Temps de jeu
30 minutes
Publié en
2022
Age
13+
Éditeur
Outer Limit Games
Joueurs
1 à 4 joueurs
Concepteur
Kristopher R. Kycia
Style de jeu
impliqué
Catégories du jeu
Science Fiction et Outer Limit Games
Description
A 1-4 player role-driven, deck-building space combat game, involving asymmetric powers and resource management!
When the period of time known as The Trials ended, the Terran factions pursued their own interests and ceased nearly all contact with one another. But all is not well. The current generation of Terrans remains guarded and suspicious of others, but are also filled with a desire to fulfil the providential future ordained by their leaders so many years ago. Will these intrepid Faction members bury the sins of their forbearers, achieving a compromise among the others, or will they simply abandon all hope of a peaceful coexistence?
In TradeWorlds, each player represents one of the four remaining Terran factions (mega-corporations) in the galaxy. Prior to beginning the game, players select a scenario, which specifies an objective. The player that achieves this objective wins the game. In any scenario, a player immediately loses if their Homeworld’s defense points drop to zero (or below).
When the period of time known as The Trials ended, the Terran factions pursued their own interests and ceased nearly all contact with one another. But all is not well. The current generation of Terrans remains guarded and suspicious of others, but are also filled with a desire to fulfil the providential future ordained by their leaders so many years ago. Will these intrepid Faction members bury the sins of their forbearers, achieving a compromise among the others, or will they simply abandon all hope of a peaceful coexistence?
In TradeWorlds, each player represents one of the four remaining Terran factions (mega-corporations) in the galaxy. Prior to beginning the game, players select a scenario, which specifies an objective. The player that achieves this objective wins the game. In any scenario, a player immediately loses if their Homeworld’s defense points drop to zero (or below).