The Witcher: Old World
Overview of "Old World"
"Old World" is a narrative-driven board game where players assume the roles of witchers, skilled monster hunters from different schools, navigating a fantasy world filled with... (continuer à lire)
Description
Overview of "Old World"
"Old World" is a narrative-driven board game where players assume the roles of witchers, skilled monster hunters from different schools, navigating a fantasy world filled with adventure, danger, and moral decisions. Each game session unfolds on a vast map, with players embarking on quests, fighting monsters, and engaging in strategic combat with one another. Crafting unique decks of cards is at the heart of the game, enabling players to deploy attacks, defenses, and magical signs for effective gameplay synergy and combos. Victory is achieved by earning trophies through various means, with a set number required to claim triumph.
Understanding Game Mechanics
The game employs a mix of mechanics, including:
- Card Play Conflict Resolution: Players use their decks to resolve battles and challenges.
- Deck, Bag, and Pool Building: Players build their card decks to enhance their witcher's capabilities.
- Dice Rolling: Outcomes in battles and events often hinge on the roll of dice, adding an element of luck.
- Hand Management: Managing the cards in hand is crucial to executing strategies.
- Open Drafting: Players may select from a common pool of options, influencing each other's strategies.
- Point to Point Movement: Players navigate across a map from location to location, choosing their paths.
- Multi-Use Cards: Cards may have multiple purposes or effects, allowing for strategic flexibility.
Game Setup and Player Roles
Before starting, the game is set up with variability in mind:
- The map is laid out with locations and paths.
- Players choose their witcher school, each with unique abilities.
- Decks are created with initial cards and will grow throughout the game.
As witchers, players engage in competitive adventures, racing to be the first to accumulate the required number of trophies by completing quests, defeating monsters, and sometimes dueling with other witchers.
Progression and Gameplay
During play:
- Players travel across the map, undertaking quests and encountering events that demand choices that can sway the game's narrative direction and their individual standing.
- Combat is tactical, as players utilize their decks and dice rolls to battle monsters and enemies.
- The game's progression is marked by increasingly stronger monsters and more complex quests as players hone their skills.
Choices and consequences are central, often presenting moral dilemmas and affecting the outcome and direction of the game.
Winning the Game
Players strive to earn trophies through four main avenues:
- Defeating formidable monsters that roam the map.
- Engaging and emerging victorious from altercations with other witchers.
- Maximizing a character's attributes through training and card synergy.
- Successful resolution of certain pivotal quests.
The first player to reach the pre-determined trophy count instantly wins, ensuring that every action and decision carry weight towards a possible victory.
Solo Play Experience
"Old World" includes a Solo Mode, adapting the competitive adventure for a single player. In this mode, the player faces a series of tailored challenges and narrative experiences, providing a unique and personal journey through the game's universe.
Option d'achats
Catégories du jeu
Genres
- Jeu solo/solitaire
- Solo / Solitaire Game
Thèmes
- Fantaisie
- Miniatures
- Lutte
- Aventure
- Monstres
- Basé sur un roman
- Voyage
- Thème de jeu vidéo
- Fantasy
- Adventure
- Fighting
- Novel-based
- Travel
- Video Game Theme
- Monsters
Méchaniques
- Configuration variable
- Pouvoirs variables des joueurs
- Lancer les dés
- Gestion des mains
- Drafting ouvert
- Résolution des conflits de jeu de cartes
- Construction de decks, de sacs et d'ensembles
- Événements
- Augmenter la valeur des ressources non choisies
- Cartes multi-usages
- Narrative Choice / Paragraph
- Pick-up and Deliver
- Point to Point Movement
- Race
- Role Playing
- Card Play Conflict Resolution
- Deck, Bag, and Pool Building
- Dice Rolling
- Events
- Hand Management
- Increase Value of Unchosen Resources
- Open Drafting
- Variable Player Powers
- Variable Set-up
- Multi-Use Cards
Maison d'éditions
- ADC Blackfire Entertainment
- Korea Boardgames Co., Ltd.
- Rebel Sp. z o.o.
- CD Projekt Red
- Go On Board
- Conclave Editora
- Delta Vision Publishing
- Dexker Games
- GaGa Games
- Geekach Games
- Gen-X Games
- Ion Game Design
- Matagot
- Pendragon Game Studio
- Surfin' Meeple China
- Yayoi The Dreamer
- Fantasmagoria
- Geekach
- Geekach LLC
- Geekach Studio
- Korea Boardgames
Concepteur
Développeurs
- Michał Gryń
- Rafał Jaki
- Łukasz Szopka