New Science, The
You are one of the five finest scientific minds of their time: Isaac Newton, the prodigy. Galileo Galilei, the visionary. Johannes Kepler, the stargazer. Gottfried Leibniz, the polymath. Athanasius Kircher,... (continuer à lire)
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Consultez l'option d'achat iciAppreciations
mitigé, 55 % de toutes les appréciations sont positives
Temps de jeu
60 minutes
Publié en
2015
Age
10+
Éditeur
Artana
Joueurs
2 to 5 joueurs
Concepteur
Dirk Knemeyer
Style de jeu
impliqué
Catégories du jeu
Strategy Game, Science, Renaissance, Dice Rolling, Variable Player Powers, Area Majority / Influence et Tech Trees / Tech Tracks
Description
You are one of the five finest scientific minds of their time: Isaac Newton, the prodigy. Galileo Galilei, the visionary. Johannes Kepler, the stargazer. Gottfried Leibniz, the polymath. Athanasius Kircher, the prolific. Your goal is to be recognized and remembered as the finest scientific mind of your time. To achieve this you will need to be the first to publish on important innovations, as well as hobnob with well-connected people. It’s all about gaining prestige.
The New Science is a game of planning. Five different branches of science are represented, and there are limited innovations available to publish. Each innovation has a requirement for its research, experimentation, and finally publishing. Additionally, in order to publish, you must meet a minimum level of influence with the government, clergy, free enterprisers, or the rest of the scientific community. Along the way you might get distracted by some exciting happenings that offer great benefits or worrying threats. Through it all you’ve got to figure out how you can be the first to publish. In science, they who publish first, wins.
Contents:
54 happening cards
6-sided die for attempting experiments
15 energy markers (3 in each of 5 colors)
50 discovery markers (10 in each of 5 colors)
35 track markers (7 in each of 5 colors)
5 scientist mats
Game board
Instructions
The New Science is a game of planning. Five different branches of science are represented, and there are limited innovations available to publish. Each innovation has a requirement for its research, experimentation, and finally publishing. Additionally, in order to publish, you must meet a minimum level of influence with the government, clergy, free enterprisers, or the rest of the scientific community. Along the way you might get distracted by some exciting happenings that offer great benefits or worrying threats. Through it all you’ve got to figure out how you can be the first to publish. In science, they who publish first, wins.
Contents:
Catégories du jeu
Genres
- Jeu de stratégie
- Jeu éducatif
- Strategy Game
- Educational Game
Méchaniques
- Pouvoirs variables des joueurs
- Lancer les dés
- Action Points
- Worker Placement
- Area Majority / Influence
- Tech Trees / Tech Tracks
- Dice Rolling
- Variable Player Powers
Maison d'éditions
- Artana
- Conquistador Games
- Conquistador Games, Inc.
Concepteur
Artiste
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