Seeders from Sereis is a trans-media science-fiction universe that's been created over five years by Serge Macasdar and Charbel Fourel and which contains post-humans, space opera, extensive journeys on space arks, lost empires, exo-biology, genetic evolution, android developments, and more.
The Seeders, colonists from a dead Earth, are in danger, threatened by an unknown world-eating force that even the Great Gene Library cannot explain.
There is urgency to evacuate the dozens of planets containing Seeders colonies on the border of the Skall empire, before they are consumed - but there are not enough Daughter Arks available, and none of them are suitable to ensure this mass exodus.
You play representatives o the various castes which make up the Seeders society on Sereïs, called up to the Wing of Whispers negotiation area within the Mother Ark, and put in competition to draw up the plans to build new, better Daughter Arks.
Your negotiators will use their influence and stop at nothing to acquire the plans for the unit modules and the best crews to operate them. If you succeed in creating the best plans, your caste's stature will rise in power and fame. Who will enter the Great Book in the history of the Seeders?
Contents
- 162 Ark Cards
- 30 Secondary Crew Cards
- 6 Player-aid Cards
- 24 Negotiator Tokens
- 4 Individual Boards
- 1 Double-sided Negotiation Board
- 45 Resource Gemsv120 Influence Cubes
- 48 Influence Tokens
- 8 Jailer Tokens
- 8 Mutant Tokens
- 1 Sticker Sheet
- 1 Rulebook