Samara (1st Printing)
Travel back through history to a settlement called Samara, where you lead a group of builders. At the start of the game, they can build only a sandcastle, cave, or... (continuer à lire)
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Temps de jeu
25 minutes
Publié en
2015
Age
10+
Éditeur
Tasty Minstrel Games
Joueurs
2 to 5 joueurs
Concepteur
Corne van Moorsel
Style de jeu
impliqué
Catégories du jeu
Strategy Game et Tasty Minstrel Games
Description
Travel back through history to a settlement called Samara, where you lead a group of builders. At the start of the game, they can build only a sandcastle, cave, or huts. For more complex buildings, you first invest time in skills, strength, or new workers. Building special projects gives you benefits or hurts all your rivals.
In the end, you want to have the most prestigious buildings. The worker time track is the key mechanism. Each of your choices costs a number of your workers a number of months. Players plan to let their workers spend time effectively, choosing when to invest and when to build for prestige. The prestige points determine who is the best foreman of Samara.
In the end, you want to have the most prestigious buildings. The worker time track is the key mechanism. Each of your choices costs a number of your workers a number of months. Players plan to let their workers spend time effectively, choosing when to invest and when to build for prestige. The prestige points determine who is the best foreman of Samara.
Catégories du jeu
Uwe Rosenberg
Fantasy

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