Riftwalker
Explore the rifts of Storm Hollow, build an array of amazing
powers, and trigger burst of magical energy to score big in this
strategy card game. In Riftwalker, players use... (continuer à lire)
powers, and trigger burst of magical energy to score big in this
strategy card game. In Riftwalker, players use... (continuer à lire)
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Temps de jeu
30 minutes
Publié en
2016
Age
13+
Éditeur
Game Salute
Joueurs
2 to 4 joueurs
Concepteurs
Angela Hickman Newman et Julian Leiberan-Titus
Style de jeu
impliqué
Catégories du jeu
Strategy Game, Card Game et Game Salute
Description
Explore the rifts of Storm Hollow, build an array of amazing
powers, and trigger burst of magical energy to score big in this
strategy card game. In Riftwalker, players use a central grid of
elements composed of earth, wind, fire, water, storm, and life to
play rift cards from their hand or shift rifts they already have
in play. Shifting a Rift is a Riftwalker's magical ability to
change the nature of a place by calling on and altering the
elements. Shifting turns a card sideways and increases its point
value. Every time a rift card is played or shifted, it activates
a special power that alters a player's cards or the central grid
in a useful way. As the game progresses, players will build up a
unique set of abilities. Earth rifts empower shifted rifts while
fire burns them down for points. Water rifts spread more rifts
across the land and life rifts grow them to great value. Storm
rifts control the element grid and wind rifts play all kinds of
tricks. Eventually, players must create lines of elements on the
grid to score their rifts. In the end, the player with the
greatest rifts and the most points wins the game!
Contents:
15 Element cards
52 Rift Cards
4 Score Pile Cards
4 Reference Cards
powers, and trigger burst of magical energy to score big in this
strategy card game. In Riftwalker, players use a central grid of
elements composed of earth, wind, fire, water, storm, and life to
play rift cards from their hand or shift rifts they already have
in play. Shifting a Rift is a Riftwalker's magical ability to
change the nature of a place by calling on and altering the
elements. Shifting turns a card sideways and increases its point
value. Every time a rift card is played or shifted, it activates
a special power that alters a player's cards or the central grid
in a useful way. As the game progresses, players will build up a
unique set of abilities. Earth rifts empower shifted rifts while
fire burns them down for points. Water rifts spread more rifts
across the land and life rifts grow them to great value. Storm
rifts control the element grid and wind rifts play all kinds of
tricks. Eventually, players must create lines of elements on the
grid to score their rifts. In the end, the player with the
greatest rifts and the most points wins the game!
Contents:
Catégories du jeu
Genres
- Jeu de cartes
- Jeu de stratégie
- Card Game
- Strategy Game
Maison d'édition
Concepteurs
- Angela Hickman Newman
- Julian Leiberan-Titus
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