Quest
Overview of "Quest"
"Quest" is a social deduction and hidden role card game that plunges players into a medieval fantasy, complete with knights and nefarious agents. It's a fast-paced, team-based... (continuer à lire)
Description
Overview of "Quest"
"Quest" is a social deduction and hidden role card game that plunges players into a medieval fantasy, complete with knights and nefarious agents. It's a fast-paced, team-based game where players must discern who among them serves the cause of Good and who has been corrupted by Evil. The gameplay hinges on players' ability to bluff, deduce intent, negotiate with others, and remember past actions, all while grappling with the uncertainty of hidden allegiances.
Game Setup
At the start of the game, each player receives a secret role card determining their team—Good or Evil—and special abilities. The forces of Good aim to succeed in the Quests, the servants of Evil strive to thwart them. The setting and character art craft an immersive atmosphere reflective of King Arthur's legends.
Game Mechanics
Gameplay unfolds in rounds where players discuss and vote on who to send on Quests, knowing that even one Evil player on a Quest can lead to its failure. Players employ various strategies to influence decisions, including:
- Bluffing: Presenting false information or behavior to deceive others.
- Deduction: Analyzing the available information to infer players' true identities.
- Negotiation: Convincing others to adopt a particular course of action.
- Memory: Recalling past behaviors and voting patterns to inform current decisions.
- Simultaneous Action Selection: All players act at the same time during parts of the gameplay.
- Voting: Groups make decisions based on a majority vote, with all players having input.
Game Dynamics
"Quest" incorporates variable player powers, giving each role unique abilities that can influence the outcome of the game. It's essential to communicate and collaborate effectively, remain wary of others because they might hide sinister motives. The spy element requires careful consideration of who to trust with the fate of the Quests.
Game Experience
With a playing time of up to 30 minutes, "Quest" offers a concise yet fulfilling gaming experience suitable for a broad range of players. The recommended age of 14+ allows for complex social interactions and critical thinking. The team-based nature of the game encourages cooperation among Good players and subterfuge for Evil ones, offering a lively and engaging party game.
In "Quest," expect a swift-moving game that combines strategy, social interaction, and the thrill of secrecy. Embrace the role you're given, engage in the collective venture of the Quests, and use your wit and observation skills to ensure the right outcome. Remember, appearances can be deceiving, and each playthrough brings a fresh opportunity for victory or betrayal.
Option d'achats
Catégories du jeu
Genres
- Jeu de cartes
- Jeu en équipe
- Jeu de fête
- Card Game
- Party Game
- Team-Based Game
Thèmes
Méchaniques
Maison d'éditions
Concepteur
Développeur
- Will Sobel