Pakal
Pakal is a real-time sliding-puzzle game in which each player has a 4x4 grid filled with 15 blocks, some of which have a solid color on them and some of... (continuer à lire)
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Appreciations
principalement positif, 72 % de toutes les appréciations sont positives
Temps de jeu
20 minutes
Publié en
2021
Age
8+
Éditeur
Cranio Creations
Joueurs
2 to 4 joueurs
Concepteurs
Luca Bellini et Luca Borsa
Style de jeu
impliqué
Catégories du jeu
Strategy Game, Puzzle, Real-Time, Dexterity, Pattern Recognition, Cranio Creations et Albi
Description
Pakal is a real-time sliding-puzzle game in which each player has a 4x4 grid filled with 15 blocks, some of which have a solid color on them and some of which are clear. Each round, an objective card is revealed, then players slide their blocks in the grid, trying to show only the symbols shown on that card and hiding any other symbols from view. If you do this before
time runs out, you can grab one of the available scoring blocks, then move your token on the scoring track to the next such symbol on the track. Thus, the quicker you solve the puzzle, the more likely you are to grab a block that advances you the farthest. Whenever you cross a red line on the scoring track, you must replace a colored block in your grid with a clear one, hereby making it more difficult for you to solve objective cards in future rounds.
time runs out, you can grab one of the available scoring blocks, then move your token on the scoring track to the next such symbol on the track. Thus, the quicker you solve the puzzle, the more likely you are to grab a block that advances you the farthest. Whenever you cross a red line on the scoring track, you must replace a colored block in your grid with a clear one, hereby making it more difficult for you to solve objective cards in future rounds.
Catégories du jeu
Genres
- Jeu de stratégie
- Strategy Game
Thème
Méchaniques
Maison d'éditions
- Korea Boardgames Co., Ltd.
- Delta Vision Publishing
- Cranio Creations
- Albi
- Tranjis Games
- Dante
- Korea Boardgames
Concepteurs
- Luca Bellini
- Luca Borsa
Développeur
- Simone Luciani