Oros (Collector's Edition)
Oros is a tile-colliding, volcano erupting, mountain-making, wisdom-gathering, action-economy strategy game.
On individual player mats, players move their Followers between action spaces, allowing them to manipulate a shared environment like... (continuer à lire)
On individual player mats, players move their Followers between action spaces, allowing them to manipulate a shared environment like... (continuer à lire)
Sélectionnez une option ci-dessus ou cliquez simplement sur "Explorer la suite" pour ignorer cet élément et voir le produit suivant dans votre liste d'exploration
Temps de jeu
30 minutes
Publié en
2022
Age
14+
Éditeur
Aesc Games
Joueurs
1 à 4 joueurs
Concepteur
Brandt Brinkerhoff
Style de jeu
impliqué
Catégories du jeu
Strategy Game, Fantasy, Aesc Games et Brandt Brinkerhoff
Description
Oros is a tile-colliding, volcano erupting, mountain-making, wisdom-gathering, action-economy strategy game.
On individual player mats, players move their Followers between action spaces, allowing them to manipulate a shared environment like a giant puzzle of plate tectonics.
Action spaces allow players to shift rows of land, move and collide land tiles, form and erupt volcanoes, worship to gain wisdom, journey their Followers around the ever-shifting landscape, and build sacred places of study and worship on mountains.
Building sacred places and worshipping in sacred places brings wisdom which is used to improve the abilities available for each action space. Wisdom is also used to improve the end game value of each sacred place built as well as reach other goals worth end game points.
When building sacred places, the Demigods of the Wise One ascend a ziggurat which acts as a timer toward the end of the game. When one reaches the top, players finish the round and then tally a final score.
At the core of Oros is the unique ability to shift, move, build up, erupt, and reposition the land within an infinitely connected play environment. This mechanic turns every action into a puzzle of creative problem solving, abstract thinking, and a constantly evolving strategy. Another chief aspect of the game is the player mat which uses a minimal worker placement mechanic to govern action opportunity. The mat also maintains an action economy that evolves differently for each player as they invest their gained wisdom into a variety of action improvements. Because of these core aspects, there are dozens of strategies for players to explore, and every game plays out in a different, yet competitive way.
Contents:
Map board
Ascension track
96 tiles
48 volcano pieces
4 player mats
8 player boards
8 board pegs
4 wooden demigod standees
4 wooden demigod tokens
32 follower pieces
32 wisdom caps
36 wooden sacred site tiles
4 wooden Grande Mountain tiles
Wooden first player marker
24 foresight tokens
48 automa cards
Score pad
Rulebook
Custom plastic insert
On individual player mats, players move their Followers between action spaces, allowing them to manipulate a shared environment like a giant puzzle of plate tectonics.
Action spaces allow players to shift rows of land, move and collide land tiles, form and erupt volcanoes, worship to gain wisdom, journey their Followers around the ever-shifting landscape, and build sacred places of study and worship on mountains.
Building sacred places and worshipping in sacred places brings wisdom which is used to improve the abilities available for each action space. Wisdom is also used to improve the end game value of each sacred place built as well as reach other goals worth end game points.
When building sacred places, the Demigods of the Wise One ascend a ziggurat which acts as a timer toward the end of the game. When one reaches the top, players finish the round and then tally a final score.
At the core of Oros is the unique ability to shift, move, build up, erupt, and reposition the land within an infinitely connected play environment. This mechanic turns every action into a puzzle of creative problem solving, abstract thinking, and a constantly evolving strategy. Another chief aspect of the game is the player mat which uses a minimal worker placement mechanic to govern action opportunity. The mat also maintains an action economy that evolves differently for each player as they invest their gained wisdom into a variety of action improvements. Because of these core aspects, there are dozens of strategies for players to explore, and every game plays out in a different, yet competitive way.
Contents:
Catégories du jeu
Genres
- Jeu de stratégie
- Strategy Game
Thèmes
- Fantaisie
- Fantasy
Maison d'édition
- Aesc Games
Concepteur
- Brandt Brinkerhoff
Family Game

Play mats with full art for the game Dragon Keeper.
Dragon Keepers: Player Mats
0,00 $US

Yeti Slap is a speed card game where players try to get rid of their cards the fastest. Player's slap down cards on top of matches, but if an action comes up, players must be the fastest to do the action and then can slap down another card on the action...
Yeti Slap
22,49 $US
17,00 $US
Closed Drafting

Between Two Cities is a 30-minute tile-drafting game for 1-7 players in which each tile is part of a city. You work with the player on your left to build one city center while simultaneously working with the player on your right to build a second city...
Between Two Cities Essential Edition
55,00 $US
38,00 $US

Between Two Cities is a tile-drafting game in which each tile is part of a city. You work with the player on your left to build one city center while simultaneously working with the player on your right to build a second city center. On each turn you...
Between Two Cities
35,00 $US
32,00 $US