Operation Theseus - Gazala 1942
Operation Theseus - Gazala 1942 is an operational level simulation of the Gazala battles of 1942, which took place during May and June 1942.
The game is intended for two... (continuer à lire)
The game is intended for two... (continuer à lire)
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Consultez l'option d'achat iciAppreciations
positif, 82 % de toutes les appréciations sont positives
Temps de jeu
60 minutes
Publié en
2022
Age
12+
Éditeur
Vuca Simulations
Joueurs
1 à 2 joueurs
Concepteur
Dirk Blennemann
Style de jeu
impliqué
Catégories du jeu
World War II, War Game, Dice Rolling, Simulation, Hexagon Grid, Grid Movement et Action Points
Description
Operation Theseus - Gazala 1942 is an operational level simulation of the Gazala battles of 1942, which took place during May and June 1942.
The game is intended for two players but is also suitable for solitaire and team play. The goal for the Axis player is to hit the Commonwealth forces hard and to seize specific victory locations, thereby opening the door to Egypt. The Commonwealth player wants to prevent this from happening, thereby eliminating the Axis potential for further offensives. The game is played in a semi-interactive way and keeps both players involved all the time...
The Scale
A hex represents 3.5 kms (2.2 miles) of terrain from side to side.
Each turn represents a period of one to six days.
Combat units are mostly infantry-type regiments/brigades, and armoured-type battalions/regiments.
The following components are included in the game:
One rulebook.
One mounted map.
383 counters.
2 double-sided player aids.
1 double-sided setup display.
1 Solitaire play display
Two 10-sided dice, referred to as "d10".
The game is intended for two players but is also suitable for solitaire and team play. The goal for the Axis player is to hit the Commonwealth forces hard and to seize specific victory locations, thereby opening the door to Egypt. The Commonwealth player wants to prevent this from happening, thereby eliminating the Axis potential for further offensives. The game is played in a semi-interactive way and keeps both players involved all the time...
The Scale
The following components are included in the game:
Catégories du jeu
Genres
- Jeu de guerre
- War Game
Thème
Méchaniques
Maison d'édition
- Vuca Simulations
Concepteur
- Dirk Blennemann
Développeur
- Patrick Gebhardt
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