Never Bring A Knife
It was the critical moment in the heist of a lifetime when you found out the gang was compromised. Now it’s undercover cops and hardened criminals in a desperate shootout…and... (continuer à lire)
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20 minutes
Publié en
2019
Age
17+
Éditeur
Atlas Games
Joueurs
4 to 8 joueurs
Concepteur
Style de jeu
impliqué
Catégories du jeu
Strategy Game, Card Game et Atlas Games
Description
It was the critical moment in the heist of a lifetime when you found out the gang was compromised. Now it’s undercover cops and hardened criminals in a desperate shootout…and no one knows who’s who.
As bullets fly, your job is simple but dangerous as hell: Find out who’s on your team by figuring out who’s shooting who, keep your head down to avoid catching a bullet, and don’t tip your hand no matter what side you’re on.
If you love misdirection, fast gameplay, and modern action movies this is the game for you.
In Never Bring a Knife, everyone gets a secret role: Hardened Criminal or Undercover Cop. Everyone also knows one other player’s role.
Each round, players take turns until everyone has played four cards, and everyone has had four cards played on them. Guns deal wounds (but only when they come in pairs), Armor cancels Guns, Intel can check hidden roles, and more. And every round, Money talks — you can spend yours to gather info and heal wounds.
Any player with three wounds at the end of a round falls. If that happens, the game ends. Everyone on that team loses, and their opponents win. So you can’t win without protecting your friends, and your opponents are only as strong as their weakest link.
As bullets fly, your job is simple but dangerous as hell: Find out who’s on your team by figuring out who’s shooting who, keep your head down to avoid catching a bullet, and don’t tip your hand no matter what side you’re on.
If you love misdirection, fast gameplay, and modern action movies this is the game for you.
In Never Bring a Knife, everyone gets a secret role: Hardened Criminal or Undercover Cop. Everyone also knows one other player’s role.
Each round, players take turns until everyone has played four cards, and everyone has had four cards played on them. Guns deal wounds (but only when they come in pairs), Armor cancels Guns, Intel can check hidden roles, and more. And every round, Money talks — you can spend yours to gather info and heal wounds.
Any player with three wounds at the end of a round falls. If that happens, the game ends. Everyone on that team loses, and their opponents win. So you can’t win without protecting your friends, and your opponents are only as strong as their weakest link.
Catégories du jeu
Genres
- Jeu de cartes
- Jeu de stratégie
- Card Game
- Strategy Game
Maison d'édition
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