Leviathans
Leviathans simulates combat between warships that have taken to the air in an alternate history/steampunk 1910. The king leviathans, battleships, are the largest vessels. Maneuvering in support are light cruisers,... (continuer à lire)
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Temps de jeu
90 minutes
Publié en
2012
Age
13+
Éditeur
Catalyst Game Labs
Joueurs
2 to 8 joueurs
Concepteur
Style de jeu
impliqué
Catégories du jeu
Description
Leviathans simulates combat between warships that have taken to the air in an alternate history/steampunk 1910. The king leviathans, battleships, are the largest vessels. Maneuvering in support are light cruisers, destroyers and other vessels. Will you captain your fleet for king and country, expanding your nation's power and becoming legend? Or will you fall from the sky, forgotten? You determine the outcome!
All the details for the movement and attack are on each miniatures' Ship Card, where colored Weapon, Crew and Location icons correspond to colored dice. A player quickly reviews his Ship Card, selecting appropriate dice for the gun battery to be fired, adding additional dice after reviewing the target Ship and then rolls all dice in a Breach Roll. If the result is equal to or higher than the Breach Number in a Slot, it's destroyed! Destroy enough Slots and you'll break a ship's keel, sending it tumbling from the skies!
Contents:
2 rulebooks to transition players from the quickstart rules to the core rules
8 high-quality, 1200-scale plastic ship miniatures (pre-painted)
12 Ship Cards
12 full-color Recognition Cards
1 Leviathans Gazetteer
2 novellas
2 18” x 22” board-game quality maps
10 custom dice and 2D6
2 reference cards
Leviathans recognition poster
sheet of faction/ships crests
Template game aides
All the details for the movement and attack are on each miniatures' Ship Card, where colored Weapon, Crew and Location icons correspond to colored dice. A player quickly reviews his Ship Card, selecting appropriate dice for the gun battery to be fired, adding additional dice after reviewing the target Ship and then rolls all dice in a Breach Roll. If the result is equal to or higher than the Breach Number in a Slot, it's destroyed! Destroy enough Slots and you'll break a ship's keel, sending it tumbling from the skies!
Contents: