Korrigans
Each player in Korrigans has two korrigans (a.k.a. fairies or spirits) and must use them to move about the landscape, claim animal tokens in order to access other parts of... (continuer à lire)
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Appreciations
mitigé, 58 % de toutes les appréciations sont positives
Temps de jeu
8 minutes
Publié en
2014
Age
8+
Éditeur
Asmodee
Joueurs
2 to 5 joueurs
Concepteurs
Arnaud Urbon et Ludovic Vialla
Style de jeu
impliqué
Catégories du jeu
Fantasy, Mythology et Area Movement
Description
Each player in Korrigans has two korrigans (a.k.a. fairies or spirits) and must use them to move about the landscape, claim animal tokens in order to access other parts of the land, and eventually find the pot of gold that will become visible once the rainbow's location is revealed.
In more detail, players take their first two turns to place their korrigans on the game board; with each korrigan you place, you look at the tokens in that location and keep one of them. These tokens show either gold (which possibly gives you points at the end of the game) or an animal (which allows you to pass through gates that bear that animal to reach a different landscape). From the third turn on, players use their animal tokens to move their korrigans and pick up more tokens. The final player in each round draws a rainbow token from a bag and places it in one of the rows or columns on the board; this means that the pot of gold won't appear in this row or column in the final part of the game.
Once the gold is finally placed on the game board, players have a final round in which they try to reach the pot with their korrigans. If a player reaches the pot with one korrigan, he scores points equal to the gold he's collected; and if he reaches the pot with both korrigans, he scores his gold plus five points. Whoever has the highest score wins!
Contents:
1 double-sided board
16 Menhirs and 16 stickers to be placed under the menhirs
10 Korrigan figurines (2 Korrigans per color)
5 screens (1 screen per Korrigan color)
1 Cauldron of gold figurine
2 Elf tokens
2 Goblin tokens
1 First player token
5 backup Companion tokens (each with one Hare side and one Squirrel side)
14 Rainbow pawns (2 pawns per color)
1 Troll token with its card stand
17 additional Clover tokens with yellow borders (used for 4 or 5 player games)
1 fabric bag
In more detail, players take their first two turns to place their korrigans on the game board; with each korrigan you place, you look at the tokens in that location and keep one of them. These tokens show either gold (which possibly gives you points at the end of the game) or an animal (which allows you to pass through gates that bear that animal to reach a different landscape). From the third turn on, players use their animal tokens to move their korrigans and pick up more tokens. The final player in each round draws a rainbow token from a bag and places it in one of the rows or columns on the board; this means that the pot of gold won't appear in this row or column in the final part of the game.
Once the gold is finally placed on the game board, players have a final round in which they try to reach the pot with their korrigans. If a player reaches the pot with one korrigan, he scores points equal to the gold he's collected; and if he reaches the pot with both korrigans, he scores his gold plus five points. Whoever has the highest score wins!
Contents:
Catégories du jeu
Méchanique
Maison d'éditions
- Matagot
- Asmodee
- Asterion Press
- Ilopeli
Concepteurs
- Arnaud Urbon
- Ludovic Vialla
Artiste
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