Heckin Hounds
Heckin Hounds is a 2-7 player trick-taking game exploring the perils of professional dog walking in the Underworld.
Players are given the task of walking Hades' collection of hounds. Do... (continuer à lire)
Players are given the task of walking Hades' collection of hounds. Do... (continuer à lire)
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Consultez l'option d'achat iciAppreciations
mitigé, 46 % de toutes les appréciations sont positives
Temps de jeu
30 minutes
Publié en
2023
Age
12+
Éditeur
Sapphire City Games
Joueurs
2 to 7 joueurs
Concepteurs
Mattie Schraeder et Lauren Brown
Style de jeu
impliqué
Catégories du jeu
Strategy Game, Card Game, Animals, Trick-taking, Party Game et Deduction
Description
Heckin Hounds is a 2-7 player trick-taking game exploring the perils of professional dog walking in the Underworld.
Players are given the task of walking Hades' collection of hounds. Do your job too well, and she'll promote you to management - a responsibility feared throughout the realm. Do your job too poorly, and you'll be demoted to professional dog food instead.
The game is played with your hand facing outward, giving you no knowledge of the hounds you have. Every round has a different player serving as the shift leader, who can see both their hand and everyone else’s. The shift leader gives each player three clues as to the hounds they are holding - how helpful, useless, or beguiling the clue is up to you, but they must be true. The shift leader also assigns Cerberus to a player, a trump card pup that wins any trick he shows up to.
Players have a few opportunities to try and manage their luck, and must promise how many shifts they will work (tricks they will take) based on the limited information they have of their own hand, and the hands of the other players they can see. Cards are played, tricks are won, and a new round begins. After everyone has taken a turn as the shift leader, the game is over. The player who scored the least without going negative did the least amount of work without being fired, and wins the game!
Thus, Heckin Hounds is a game of being barely adequate.
Players are given the task of walking Hades' collection of hounds. Do your job too well, and she'll promote you to management - a responsibility feared throughout the realm. Do your job too poorly, and you'll be demoted to professional dog food instead.
The game is played with your hand facing outward, giving you no knowledge of the hounds you have. Every round has a different player serving as the shift leader, who can see both their hand and everyone else’s. The shift leader gives each player three clues as to the hounds they are holding - how helpful, useless, or beguiling the clue is up to you, but they must be true. The shift leader also assigns Cerberus to a player, a trump card pup that wins any trick he shows up to.
Players have a few opportunities to try and manage their luck, and must promise how many shifts they will work (tricks they will take) based on the limited information they have of their own hand, and the hands of the other players they can see. Cards are played, tricks are won, and a new round begins. After everyone has taken a turn as the shift leader, the game is over. The player who scored the least without going negative did the least amount of work without being fired, and wins the game!
Thus, Heckin Hounds is a game of being barely adequate.
Catégories du jeu
Genres
- Jeu de cartes
- Jeu de stratégie
- Jeu de fête
- Card Game
- Party Game
- Strategy Game
Maison d'édition
- Sapphire City Games
Concepteurs
- Mattie Schraeder
- Lauren Brown
Artiste
Cryptozoic Entertainment
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