A turn-based strategy card game in which players can hack their opponent’s infrastructure.
Hackers \’ Epoch Cybersecurity Card Game is a tool for teaching students many of the terms associated... (continuer à lire)
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A turn-based strategy card game in which players can hack their opponent’s infrastructure.
Hackers \’ Epoch Cybersecurity Card Game is a tool for teaching students many of the terms associated with threats and vulnerabilities within the scope of Cybersecurity. These cards gamify some aspects of cybersecurity training and provide the educator with a starting point for the discussion of cybersecurity principles with students. As students play the game, they use the cards to build their own network infrastructure and defend it, while attempting to Deceive, Disrupt, Deny, Degrade, or Destroy systems and services belonging to other players. The goal is to add as many systems as possible to one’s own infrastructure before the game ends.
The following domains are used within the card game:
Malware
Network Intrusion
Social Engineering
Web Exploitation
SCADA Sabotage
Physical Intrusion
Within those domains, the following cards represent the various threats, vulnerabilities, and mitigations: