Guilds of London
London: The biggest, most important and richest city in England in the late medieval and early modern periods.
The Guilds played a major role in the lives of London's citizens,... (continuer à lire)
The Guilds played a major role in the lives of London's citizens,... (continuer à lire)
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Appreciations
mitigé, 58 % de toutes les appréciations sont positives
Temps de jeu
45 minutes
Publié en
2016
Age
14+
Éditeur
Tasty Minstrel Games
Joueurs
2 to 4 joueurs
Concepteurs
Tony Boydell et Richard Wilkins
Style de jeu
impliqué
Catégories du jeu
Strategy Game, Broadway Toys LTD, Medieval, Tasty Minstrel Games, Solo / Solitaire Game, Hand Management et Modular Board
Description
London: The biggest, most important and richest city in England in the late medieval and early modern periods.
The Guilds played a major role in the lives of London's citizens, controlling the way in which trade, manufacturing and business was conducted in the city. The members of the guilds were rich men, who were appointed to the most influential positions in the community and wielded immense civic power. The chief representative of the Guilds became the Lord Mayor of London, and the leading delegates of the Guilds became his Aldermen. Other members of the Guilds were the burghers of London. The Guilds ran the city and controlled its commerce; each had its own Hall and its own Coat of Arms. Representatives of the Guilds met at the Guildhall to discuss the great issues of the day.
In Guilds of London, you place your liverymen in strategic Guilds, building your power base, so that you can achieve the status of Master in many of them. You also have the opportunity to spread your power into the commercially valuable Ulster or Virginia plantations. Control of each Guild provides victory points and additional actions that you can exploit, so that you can control the future development of the city.
The Guilds played a major role in the lives of London's citizens, controlling the way in which trade, manufacturing and business was conducted in the city. The members of the guilds were rich men, who were appointed to the most influential positions in the community and wielded immense civic power. The chief representative of the Guilds became the Lord Mayor of London, and the leading delegates of the Guilds became his Aldermen. Other members of the Guilds were the burghers of London. The Guilds ran the city and controlled its commerce; each had its own Hall and its own Coat of Arms. Representatives of the Guilds met at the Guildhall to discuss the great issues of the day.
In Guilds of London, you place your liverymen in strategic Guilds, building your power base, so that you can achieve the status of Master in many of them. You also have the opportunity to spread your power into the commercially valuable Ulster or Virginia plantations. Control of each Guild provides victory points and additional actions that you can exploit, so that you can control the future development of the city.
Catégories du jeu
Genres
- Jeu de stratégie
- Jeu solo/solitaire
- Strategy Game
- Solo / Solitaire Game
Thème
Méchaniques
- Gestion des mains
- Cartes multi-usages
- Area Majority / Influence
- Modular Board
- Hand Management
- Multi-Use Cards
Maison d'éditions
- Broadway Toys LTD
- Tasty Minstrel Games
- 2Tomatoes Games
- Frosted Games
- Czacha Games
- Surprised Stare Games Ltd
Concepteurs
- Tony Boydell
- Richard Wilkins
Artistes
- Klemens Franz
- Pedro Soto
- Tony Boydell
- Charlie Paull
Strategy Game
Variable Player Powers

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