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You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes. . . dreams!... (continuer à lire)
You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes. . . dreams! You want a bigger kingdom, more pleasant, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.
But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.
This a game of building a deck of cards. The deck contains your resources, victory points, and the things you can do. It starts out as a small sad collection of Estates and Coppers, but you hope that by the end of the game it will be brimming with Gold, Provinces, and the inhabitants and structures of you kingdom.
This the second edition of Dominion. Six cards were replaced and one added compared to the first edition. The base cards have art now, and the trash has a mat.
Mechanisms:• Card Drafting• Deck, Bag, and Pool Building• Hand Management