Dinogenics
In 2056, a breakthrough in genetic reconstitution allowed a small medical research institute in South American to recreate once extinct lifeforms from preserved genetic material. In hopes of attracting new... (continuer à lire)
Sélectionnez une option ci-dessus ou cliquez simplement sur "Explorer la suite" pour ignorer cet élément et voir le produit suivant dans votre liste d'exploration
Appreciations
principalement positif, 74 % de toutes les appréciations sont positives
Temps de jeu
90 minutes
Publié en
2020
Age
14+
Éditeur
Ninth Haven Games
Joueurs
1 à 5 joueurs
Concepteur
Richard Keene
Style de jeu
impliqué
Catégories du jeu
Set Collection, Amusement Parks / Theme Parks, Dice Rolling, Worker Placement, Dinosaur, Zoos, Aquaria, Safari Parks et Tile Placement
Description
In 2056, a breakthrough in genetic reconstitution allowed a small medical research institute in South American to recreate once extinct lifeforms from preserved genetic material. In hopes of attracting new benefactors through name recognition, the institute rebranded itself as DinoGenics IOM.
Industry leaders from around the world flocked to the nation in hopes of building the first successful dinosaur park. Unfortunately, the early days of the DinoGenics collaboration proved unfruitful. Tourists did not want true to life dinosaurs; they wanted the great beasts and monsters that had wowed cinemas and popular culture for generations. With the promise of ever-increasing revenue, DinoGenics gave into demands and engineered the dinosaurs the world wanted.
Industry leaders from around the world flocked to the nation in hopes of building the first successful dinosaur park. Unfortunately, the early days of the DinoGenics collaboration proved unfruitful. Tourists did not want true to life dinosaurs; they wanted the great beasts and monsters that had wowed cinemas and popular culture for generations. With the promise of ever-increasing revenue, DinoGenics gave into demands and engineered the dinosaurs the world wanted.
Catégories du jeu
Genres
- Jeu solo/solitaire
- Solo / Solitaire Game
Thèmes
- Science Fiction
- Dinosaur
- Amusement Parks / Theme Parks
- Zoos, Aquaria, Safari Parks
Méchaniques
- Placement des tuiles
- Lancer les dés
- Gestion des mains
- Collection d'ensembles
- Événements
- Worker Placement
- Territory Building
- Turn Order: Stat-Based
- Dice Rolling
- Events
- Hand Management
- Set Collection
- Tile Placement
Maison d'éditions
- Giant Roc
- La Boîte de Jeu
- Ninth Haven
- Ninth Haven Games
Concepteur
- Richard Keene
Artistes
- Grzegorz Pedrycz
- Nikola Matkovic
- Tan Ho Sim