Darjeeling
In 1835, the British East India Company leased the region around the location of the modern-day city of Darjeeling.
The British had more than a strategically placed trading post in... (continuer à lire)
The British had more than a strategically placed trading post in... (continuer à lire)
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Consultez l'option d'achat iciAppreciations
mitigé, 60 % de toutes les appréciations sont positives
Temps de jeu
60 minutes
Publié en
2007
Age
12+
Éditeur
Rio Grande Games
Joueurs
2 to 5 joueurs
Concepteur
Günter Burkhardt
Style de jeu
impliqué
Catégories du jeu
Strategy Game, Economic, Food, Drink & Cooking, Farming, Set Collection, Rio Grande Games et Variable Set-up
Description
In 1835, the British East India Company leased the region around the location of the modern-day city of Darjeeling.
The British had more than a strategically placed trading post in mind because of the favorable climate, they wanted to build a sanitarium there as well!
That climate, which was to bring relief to sanitarium visitors, can be thanked for one of the most sought-after tea varieties in the world: Darjeeling. Tea connoisseurs from around the globe treasure the extremely fine and flowery aroma of the First Flush, the first harvest of the year's new growth. But the many flavors of teas from the following harvests are also unsurpassed.
For a long time, only traditional black tea was produced in Darjeeling. In the meantime, however, other teas are exported by the region, teas produced by different fermentation techniques. So these days, for example, Green Darjeeling is not the rarity it once was. To make the tea varieties more distinguishable, as well as making other "Regions" which chiefly produce other tea varieties playable via alternate playing area setups (shown at the end of the rules), the tea crates in the game are black, green, white, and red for black tea, green tea, white tea and Pu-Erh, sometimes also called red tea, respectively.
While searching for the best teas, the players cross the entire region and assemble the largest shipments possible for each individual tea variety. The latest teas to be loaded are always worth more victory points than the older ones, as tea connoisseurs naturally prefer the freshest cargo. But preferences for individual tea varieties also bring the players victory points while loading shipments.
The game ends as soon as one player has reached 100 victory points.
Number of players: 2-5 Age of players: 12+ Length: 60 minutes
Contents:
122x Tiles
5x Screens
5x Tea collectors
55x Crates
3x City Markers
1x Demand barometer
1x Game board with scoring track
7x Tea freighters
1x Cloth bag
1x Rule book
The British had more than a strategically placed trading post in mind because of the favorable climate, they wanted to build a sanitarium there as well!
That climate, which was to bring relief to sanitarium visitors, can be thanked for one of the most sought-after tea varieties in the world: Darjeeling. Tea connoisseurs from around the globe treasure the extremely fine and flowery aroma of the First Flush, the first harvest of the year's new growth. But the many flavors of teas from the following harvests are also unsurpassed.
For a long time, only traditional black tea was produced in Darjeeling. In the meantime, however, other teas are exported by the region, teas produced by different fermentation techniques. So these days, for example, Green Darjeeling is not the rarity it once was. To make the tea varieties more distinguishable, as well as making other "Regions" which chiefly produce other tea varieties playable via alternate playing area setups (shown at the end of the rules), the tea crates in the game are black, green, white, and red for black tea, green tea, white tea and Pu-Erh, sometimes also called red tea, respectively.
While searching for the best teas, the players cross the entire region and assemble the largest shipments possible for each individual tea variety. The latest teas to be loaded are always worth more victory points than the older ones, as tea connoisseurs naturally prefer the freshest cargo. But preferences for individual tea varieties also bring the players victory points while loading shipments.
The game ends as soon as one player has reached 100 victory points.
Number of players: 2-5 Age of players: 12+ Length: 60 minutes
Contents:
Catégories du jeu
Cole Wehrle
Variable Player Powers

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