Control (2nd Edition)
A gateway game that non-gamers or game night veterans could enjoy. It shares similarities to card games like Magic the Gathering or Hearthstone, but in a simpler easy-to-pick-up-and-play way.
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Consultez l'option d'achat iciAppreciations
mitigé, 62 % de toutes les appréciations sont positives
Temps de jeu
5 minutes
Publié en
2019
Age
14+
Éditeur
Keymaster Games
Joueurs
2 to 4 joueurs
Concepteur
Mattox Shuler
Style de jeu
impliqué
Catégories du jeu
Card Game, Science Fiction, Strategy Game, Hand Management, Time Travel et Take That
Description
A gateway game that non-gamers or game night veterans could enjoy. It shares similarities to card games like Magic the Gathering or Hearthstone, but in a simpler easy-to-pick-up-and-play way.
Players are time travelers who’ve been caught in a rupture in spacetime and displaced outside time. Each player must use Fuel Cells (the cards) to refuel their own time machine or stop other players from refueling theirs first.
To escape the rupture, a player needs to reach a Fuel Cell Charge of 21 or more at the end of his or her turn. Whoever does so first closes the rupture, leaving all other travelers lost outside time. Will you escape?
Players are time travelers who’ve been caught in a rupture in spacetime and displaced outside time. Each player must use Fuel Cells (the cards) to refuel their own time machine or stop other players from refueling theirs first.
To escape the rupture, a player needs to reach a Fuel Cell Charge of 21 or more at the end of his or her turn. Whoever does so first closes the rupture, leaving all other travelers lost outside time. Will you escape?
Catégories du jeu
Genres
- Jeu de cartes
- Jeu de stratégie
- Card Game
- Strategy Game
Méchaniques
- Gestion des mains
- Take That
- Hand Management
Maison d'éditions
Concepteur
Artistes
- Kyle Key
- Mattox Shuler