Carrier Battle: Philippine Sea
Carrier Battle: Philippine Sea is a solitaire simulation of the largest carrier battle in history, fought during the invasion of Saipan (June, 1944). As the U.S. commander, you maneuver your... (continuer à lire)
Description
Carrier Battle: Philippine Sea is a solitaire simulation of the largest carrier battle in history, fought during the invasion of Saipan (June, 1944). As the U.S. commander, you maneuver your task forces and conduct air searches in a tension-packed contest to find the Japanese carriers before they locate and attack yours. Simple game mechanics control Japanese movement and determine the timing and strengths of their attacks. You will not know that a Japanese air strike is headed your way until it is detected by radar and you scramble your fighters to intercept.
The game has a total of nine scenarios. Five learning scenarios take you through the rules by programmed instruction using slices of the real battle. The other four are full-scale, fully replayable games. These include a one-day scenario for the crucial first day of the battle, a two-day scenario for the whole battle, a hypothetical scenario presuming different U.S. plans, and a hypothetical scenario in which Midway was never fought and the Japanese come armed with the full Pearl Harbor striking force.
• Complexity: Medium-High • Time Scale: 1 Turn = 80 Minutes • Map Scale: 1 Hex = 33 Nautical Miles • Unit Scale: Single Ships, Groups of Ships or Aircraft
Contents
- 1 Map (22" x 34")
- 3 Countersheets
- 1 Butai Display
- 1 Game Turn Flow Chart
- 1 Air Raid Flow Chart
- 1 Japanese Movement Priorities Card
- 4 Charts & Tables Cards
- 1 Play Book
- 1 Ten-sided Die
Mechanisms:• Dice Rolling• Hexagon Grid• Simulation
Option d'achats
Catégories du jeu
Genres
- Jeu de stratégie
- Jeu solo/solitaire
- Jeu de guerre
- Solo / Solitaire Game
- Strategy Game
- War Game
Méchaniques
- Lancer les dés
- Hexagon Grid
- Simulation
- Dice Rolling
Maison d'édition
- Compass Games
Concepteur
- Jon Southard
Artiste
- Bruce Yearian
World War II
Two-player Game


David Thompson (I)
Compass Games
Brien J. Miller

