2019 - The Arctic
Players manage mineral companies exploring the Arctic region. They try to maximize their scores via actions which give them specific benefits, or which weaken the positions of their competitors. The... (continuer à lire)
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Temps de jeu
120 minutes
Publié en
2017
Age
14+
Éditeur
Alchemicus Games
Joueurs
2 to 4 joueurs
Concepteur
Andrzej Kurek
Style de jeu
impliqué
Catégories du jeu
Strategy Game et Science Fiction
Description
Players manage mineral companies exploring the Arctic region. They try to maximize their scores via actions which give them specific benefits, or which weaken the positions of their competitors. The game contains a large range of player interaction.
The way to gain advantage over the competition is, on one hand, an investment policy which will provide a variety of mined resources, and on the other hand, control of many deposits of the same type to dominate a given raw material segment.
To achieve these goals players influence the internal and foreign policy of the Arctic region countries (Russia, Norway, the European Union, Canada, USA). Also China’s participation in the race for access to the Arctic resources is simulated in the game.
Players may use their political influence to obtain subsidies from a given country’s budget and to protect their investments in mining platforms built on the sea with behind-the-scenes lobbying. However, the main axis of gameplay is directly influencing the countries' policies by selecting favorable political and economical actions in the countries.
Final scores depend mostly on owning many mining platforms to exploit deposits. Players may also gain points by having political influence in the country which controls the north pole at the end of the game, as well as from their company's cash at the end of the game.
Box Contents:
the main board
32 resource markers
3 main markers (progress of game time, applicable law, starting player)
24 counters of lobbyiests
51 ships
tokens of: mining platforms, coins, country control
Game Parameters:
Author: Andrzej Kurek
Category: strategy, ekonomy, war game
Players: 2-4
Players age: 14+
Playing time: 120 minutes
Graphics: Sandra Kochanowska, Radoslaw Jaszczuk
Manual: English
The way to gain advantage over the competition is, on one hand, an investment policy which will provide a variety of mined resources, and on the other hand, control of many deposits of the same type to dominate a given raw material segment.
To achieve these goals players influence the internal and foreign policy of the Arctic region countries (Russia, Norway, the European Union, Canada, USA). Also China’s participation in the race for access to the Arctic resources is simulated in the game.
Players may use their political influence to obtain subsidies from a given country’s budget and to protect their investments in mining platforms built on the sea with behind-the-scenes lobbying. However, the main axis of gameplay is directly influencing the countries' policies by selecting favorable political and economical actions in the countries.
Final scores depend mostly on owning many mining platforms to exploit deposits. Players may also gain points by having political influence in the country which controls the north pole at the end of the game, as well as from their company's cash at the end of the game.
Box Contents:
Game Parameters:
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