Relative Movement

Relative Movement

Relative Movement in Board Games

Definition and Context Relative movement is a game mechanic where a piece's movement is determined by its relation to other pieces or points of reference within the game, rather than a fixed grid or system. This contrasts with absolute movement, which is based on a set structure, like a chess board's squares.

Application In games using relative movement, strategy evolves from understanding and manipulating the positional interplay among pieces. For example, in a game where players control fleets of ships, the ships could move a certain distance relative to the positions of other ships, simulating naval formations or flanking maneuvers.

Examples Games like "Captain Sonar" where you navigate a submarine in relation to your opponents, and "Robo Rally," where robots move based on their relative positions to one another and obstacles, showcase this mechanic.

Impact on Gameplay Relative movement can increase strategic depth, as players must anticipate an ever-changing landscape of positional relations. It often leads to a more dynamic interaction between players, as the game state can alter significantly with each turn.

Portfolio de jeux

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Contributions

Style

Genres populaires

Card Game55%
Strategy Game55%
Two-player Game27%
Dice Game18%
Cooperative Game18%

Thèmes communs

Fantasy36%
Fighting27%
Science Fiction18%
Adventure18%
Aviation / Flight18%

Mécaniques de jeu

Relative Movement100%
Action Points55%
Hand Management55%
Multi-Use Cards45%
Deck, Bag, and Pool Building36%

Meilleures collaborations

Level 99 Games(3)Czech Games Edition(2)Liberation Game Design(2)AEG (Alderac Entertainment Group)(1)Repos Productions(1)

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