Re-rolling in Board Games
Re-rolling is a mechanism allowing players to roll dice again after an initial roll. This can be used to improve outcomes or mitigate poor rolls. It's often limited by rules such as:
- A certain number of re-rolls per turn
- Specific conditions triggering a re-roll
- Potentially sacrificing resources for an extra re-roll
Strategic Considerations
- Risk Management: Deciding when to re-roll involves assessing the risk versus potential reward.
- Resource Management: Players may need to manage re-roll opportunities as a finite resource.
Locking in Board Games
Locking refers to the choice to keep a die roll's result, often for strategic advantage. Once locked, a die typically cannot be re-rolled during the player’s turn or round.
Strategic Considerations
- Long-term Planning: Locking dice can help secure necessary results for future actions.
- Combinatorial Play: Players may lock dice that work well with other game elements, like cards or player abilities.
The interplay between re-rolling and locking introduces a layer of strategy and probability that appeals to players enjoying decision-making and control over chance events.
Jeux à thématique Exploration utilisants Re-rolling and Locking
Card Game utilisants Re-rolling and Locking
Jeux utilisants Die Icon Resolution et Re-rolling and Locking
Jeux publiés par Bezier Games et utilisants Re-rolling and Locking

Favor of the Pharaoh
Jeux publiés par Maldito Games et utilisants Re-rolling and Locking
Jeux publiés par CMYK et utilisants Re-rolling and Locking
Jeux à thématique Video Game Theme utilisants Re-rolling and Locking


Jeux utilisants Simulation et Re-rolling and Locking


Solo / Solitaire Game utilisants Re-rolling and Locking
Jeux utilisants Push Your Luck et Re-rolling and Locking


Jeux conçus par Scott Almes et utilisants Re-rolling and Locking
Jeux illustrés par Igor Polouchine et utilisants Re-rolling and Locking


Jeux utilisants Roll and Write et Re-rolling and Locking

