Re-rolling in Board Games
Re-rolling is a mechanism allowing players to roll dice again after an initial roll. This can be used to improve outcomes or mitigate poor rolls. It's often limited by rules such as:
- A certain number of re-rolls per turn
- Specific conditions triggering a re-roll
- Potentially sacrificing resources for an extra re-roll
Strategic Considerations
- Risk Management: Deciding when to re-roll involves assessing the risk versus potential reward.
- Resource Management: Players may need to manage re-roll opportunities as a finite resource.
Locking in Board Games
Locking refers to the choice to keep a die roll's result, often for strategic advantage. Once locked, a die typically cannot be re-rolled during the player’s turn or round.
Strategic Considerations
- Long-term Planning: Locking dice can help secure necessary results for future actions.
- Combinatorial Play: Players may lock dice that work well with other game elements, like cards or player abilities.
The interplay between re-rolling and locking introduces a layer of strategy and probability that appeals to players enjoying decision-making and control over chance events.
Jeux utilisants Dice Rolling et Re-rolling and Locking
Jeux illustrés par Dominik Kasprzycki et utilisants Re-rolling and Locking
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Jeux utilisants King of the Hill et Re-rolling and Locking
Jeux publiés par Pegasus Spiele et utilisants Re-rolling and Locking
Jeux conçus par Andrew Wolf et utilisants Re-rolling and Locking
Jeux publiés par The Op et utilisants Re-rolling and Locking
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principalement positif, 73 %
8 ans et +
2 à 5 joueurs
45 minutes
Légé
Family Game
Video Game Theme
Re-rolling and Locking
Set Collection