Programmed Movement in Board Games
Programmed movement is a game mechanic where players plan their units' or characters' moves in advance. This mechanic adds a level of strategy and unpredictability to games. Here's a quick overview:
How it Works
Players secretly select their moves or actions for a set number of turns. After all players have chosen, they reveal their choices and execute them in order. This can lead to chaotic and unpredictable outcomes when players' plans interact.
Game Experience
This mechanic introduces forward-thinking and planning. It can mitigate luck factors and emphasize strategic skill. However, it also creates a unique challenge as players must anticipate opponents' plans without perfect information.
Examples
- RoboRally: Players program robots' moves on a factory floor, trying to reach checkpoints amidst hazards.
- Mechs vs. Minions: Players control mechs, programming their actions to fight off waves of minions.
Jeux utilisants Variable Player Powers et Programmed Movement
Jeux à thématique American West utilisants Programmed Movement
Jeux utilisants Tile Placement et Programmed Movement


Jeux illustrés par Laura La Vito et utilisants Programmed Movement

Exceed Fighting System: Shovel Knight - Plague Box
Jeux à thématique Science Fiction utilisants Programmed Movement
Jeux développés par Ignacy Trzewiczek et utilisants Programmed Movement

Crazy Karts
Jeux à thématique Maze utilisants Programmed Movement
Jeux publiés par Archona Games et utilisants Programmed Movement
Jeux à thématique Sports utilisants Programmed Movement
Jeux à thématique Movies / TV / Radio theme utilisants Programmed Movement
Jeux utilisants Open Drafting et Programmed Movement
Jeux utilisants Take That et Programmed Movement

Brigands
Jeux utilisants Action Queue et Programmed Movement

