Programmed Movement in Board Games
Programmed movement is a game mechanic where players plan their units' or characters' moves in advance. This mechanic adds a level of strategy and unpredictability to games. Here's a quick overview:
How it Works
Players secretly select their moves or actions for a set number of turns. After all players have chosen, they reveal their choices and execute them in order. This can lead to chaotic and unpredictable outcomes when players' plans interact.
Game Experience
This mechanic introduces forward-thinking and planning. It can mitigate luck factors and emphasize strategic skill. However, it also creates a unique challenge as players must anticipate opponents' plans without perfect information.
Examples
- RoboRally: Players program robots' moves on a factory floor, trying to reach checkpoints amidst hazards.
- Mechs vs. Minions: Players control mechs, programming their actions to fight off waves of minions.
Jeux utilisants Variable Player Powers et Programmed Movement
Jeux utilisants Catch the Leader et Programmed Movement
Jeux utilisants Dice Rolling et Programmed Movement
Jeux utilisants Movement Template et Programmed Movement
Jeux utilisants Take That et Programmed Movement
Family Game utilisants Programmed Movement
Jeux publiés par Archona Games et utilisants Programmed Movement


Jeux à thématique Robots utilisants Programmed Movement
Jeux développés par Boris Momic et utilisants Programmed Movement

Small Samurai Empires
Jeux publiés par Asmodee et utilisants Programmed Movement
Jeux utilisants Area Majority / Influence et Programmed Movement
Jeux publiés par Elznir Games et utilisants Programmed Movement

Doggerland
Jeux utilisants Memory et Programmed Movement
Jeux à thématique Dinosaur utilisants Programmed Movement

Jurassic Park - Danger!
Jeux utilisants Tableau Building et Programmed Movement
