A cube tower is a game component that introduces a mixture of randomness and control in board games. Players drop cubes into the tower, which has various internal obstructions. These obstructions randomly distribute cubes into different compartments at the tower's base.
The purpose of a cube tower is to add unpredictability to the game's outcome, often used to determine combat results or resource allocation.
The tower consists of several slats or levels that disrupt the fall of the cubes, thus randomizing where they exit.
Cube towers provide a tactile and visual element to games, enhancing player engagement. They help to balance luck and strategy, ensuring that no single strategy is dominant.
Games like "Shogun" and "Wallenstein" feature the cube tower mechanic. It plays a central role in determining combat outcomes without using dice.
The cube tower is a unique mechanic that adds an element of surprise while allowing for strategic decision-making in board games.