Command Cards in Board Games
Command Cards are a mechanic in board games that offer players limited control over their actions or units on the game board. They add a layer of strategy and uncertainty, often simulating the fog of war in wargames or providing strategic choices in other genres.
Purpose and Function
The primary purpose of Command Cards is to:
- Limit player actions to create strategic depth
- Introduce an element of surprise and unpredictability
- Simulate real-life command and control challenges
Gameplay Impact
Command Cards can significantly affect gameplay by:
- Dictating the types of actions available each turn
- Influencing player decision-making and planning
- Enhancing thematic elements of the game
Examples
- Memoir '44: Players use cards to order units on the battlefield.
- Star Wars: Rebellion: Command Cards add unpredictability to battles.
Conclusion
Command Cards enrich board games by limiting predictability and enhancing strategic depth. They can make gameplay more immersive and challenging, appealing to players who enjoy strategy and adaptability.
Jeux utilisants Scenario / Mission / Campaign Game et Command Cards
Jeux utilisants Hand Management et Command Cards
Jeux publiés par Maldito Games et utilisants Command Cards
Jeux utilisants Action Points et Command Cards
Jeux illustrés par Allan Ball et utilisants Command Cards

Jeux illustrés par Peter Wocken et utilisants Command Cards

The Last Kingdom Board Game
Jeux à thématique Mythology utilisants Command Cards
Jeux utilisants Simulation et Command Cards
Jeux publiés par Ogry Games et utilisants Command Cards

Undaunted: North Africa
Jeux à thématique Travel utilisants Command Cards
