Programmed Movement in Board Games
Programmed movement is a game mechanic where players plan their units' or characters' moves in advance. This mechanic adds a level of strategy and unpredictability to games. Here's a quick overview:
How it Works
Players secretly select their moves or actions for a set number of turns. After all players have chosen, they reveal their choices and execute them in order. This can lead to chaotic and unpredictable outcomes when players' plans interact.
Game Experience
This mechanic introduces forward-thinking and planning. It can mitigate luck factors and emphasize strategic skill. However, it also creates a unique challenge as players must anticipate opponents' plans without perfect information.
Examples
- RoboRally: Players program robots' moves on a factory floor, trying to reach checkpoints amidst hazards.
- Mechs vs. Minions: Players control mechs, programming their actions to fight off waves of minions.
Programmed Movement games published by CoolMiniOrNot (CMON)
Abstract Game with Programmed Movement
Programmed Movement and Take That games
Programmed Movement and Variable Player Powers games
Programmed Movement and Track Movement games
Programmed Movement and Open Drafting games
Programmed Movement games published by Asmodee
Programmed Movement and Simultaneous Action Selection games


Programmed Movement games designed by Jérôme Daniel Snowrchoff

Doggerland
Programmed Movement games designed by Damian Stankowski

Snails
Programmed Movement games illustrated by Valerio Korax Carbone
