Programmed Movement in Board Games
Programmed movement is a game mechanic where players plan their units' or characters' moves in advance. This mechanic adds a level of strategy and unpredictability to games. Here's a quick overview:
How it Works
Players secretly select their moves or actions for a set number of turns. After all players have chosen, they reveal their choices and execute them in order. This can lead to chaotic and unpredictable outcomes when players' plans interact.
Game Experience
This mechanic introduces forward-thinking and planning. It can mitigate luck factors and emphasize strategic skill. However, it also creates a unique challenge as players must anticipate opponents' plans without perfect information.
Examples
- RoboRally: Players program robots' moves on a factory floor, trying to reach checkpoints amidst hazards.
- Mechs vs. Minions: Players control mechs, programming their actions to fight off waves of minions.
Programmed Movement and Race games


Abstract Game with Programmed Movement
Cooperative Game with Programmed Movement
Card Game with Programmed Movement
Programmed Movement and Simulation games
Programmed Movement and Dice Rolling games
Programmed Movement games illustrated by Jordi Valbuena
Programmed Movement games published by Popcorn Games

Queen's Gambit, The
Programmed Movement games developed by Simon Milburn


Programmed Movement games published by Elznir Games

Doggerland
Programmed Movement games illustrated by Marina Fahrenbach
