Players take turns staging interventions about ridiculous problems - and must guess their issue from three rounds of oblique clues: Broaching the Subject, The Emotional Appeal and finally, Suggesting a... (read more)
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Players take turns staging interventions about ridiculous problems - and must guess their issue from three rounds of oblique clues: Broaching the Subject, The Emotional Appeal and finally, Suggesting a Solution. THE INTERVENED gets more points for guessing correctly, sooner than later, while CONCERNED FRIENDS (everyone else) gain points for giving “good” clues, but not so good that they give it away and lose their points. However, if THE INTERVENED player cannot guess by the end, the intervention fails, and no one gets any points at all.
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