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"Old World" is a narrative-driven board game where players assume the roles of witchers, skilled monster hunters from different schools, navigating a fantasy world filled with... (read more)
"Old World" is a narrative-driven board game where players assume the roles of witchers, skilled monster hunters from different schools, navigating a fantasy world filled with adventure, danger, and moral decisions. Each game session unfolds on a vast map, with players embarking on quests, fighting monsters, and engaging in strategic combat with one another. Crafting unique decks of cards is at the heart of the game, enabling players to deploy attacks, defenses, and magical signs for effective gameplay synergy and combos. Victory is achieved by earning trophies through various means, with a set number required to claim triumph.
The game employs a mix of mechanics, including:
Before starting, the game is set up with variability in mind:
As witchers, players engage in competitive adventures, racing to be the first to accumulate the required number of trophies by completing quests, defeating monsters, and sometimes dueling with other witchers.
During play:
Choices and consequences are central, often presenting moral dilemmas and affecting the outcome and direction of the game.
Players strive to earn trophies through four main avenues:
The first player to reach the pre-determined trophy count instantly wins, ensuring that every action and decision carry weight towards a possible victory.
"Old World" includes a Solo Mode, adapting the competitive adventure for a single player. In this mode, the player faces a series of tailored challenges and narrative experiences, providing a unique and personal journey through the game's universe.