Chaosmos uses an open-world exploration system called “area-caching.” There is no draw deck; all the cards are distributed amongst the players’ hands and planet envelopes. The Chaos Clock counts down... (read more)
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Chaosmos uses an open-world exploration system called “area-caching.” There is no draw deck; all the cards are distributed amongst the players’ hands and planet envelopes. The Chaos Clock counts down clockwise from 48 (36 for a shorter game), and each player’s turn brings the Chaos Clock one step closer to zero.
Players have a 3 action turn which they use to move around stars and planets
Each planet has a corresponding envelope that contains the equipment cards that are on that planet
Players land on planets to exchange cards and battle other players for control
Players manage their hand and the caches of cards on planets
Players attempt to obtain the Ovoid card and hold it or hide it on a planet to recover later
Weapon cards have corresponding counters that reflect damage, so players must adapt to their opponents’ strategies
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from Noble Knight Games
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