Players are coven members who are blood bound: what one witch does affects another member of the coven. Black magic begets corruption, which is given to other members.
Players are coven members who are blood bound: what one witch does affects another member of the coven. Black magic begets corruption, which is given to other members.
Conversely, White magic can heal your own corruption. But both types of magic are used to bind and banish the demons, imps, fey, possessed animals, and warlocks entering our world.
Each witch starts with spells that they know, but throughout the game can gain corruption to learn new spells, and get familiars and artifacts. But how they choose to use these new cards each Hour – whether as Black and/or White magic, will determine the successful completion of the Scene (mission).
A cooperative card game where each Scene (mission) determines the goal of the game. If the Scenes are played in order they form a story arc. However, you can play any Scene in any order.
Components:
Board
Rules
Over 200 Cards
Black magic/Corruption Cubes
White magic cubes
Tokens
Gems
Scenario Cards
Witch Mats
Rules
Purchase option
Buy Approaching Dawn - The Witching Hour
from Noble Knight Games
Out of Stock
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