Circular Reasoning - The Well of Power
If you can get to the center first... the power will be yours!
The torches are lit. Researching your notes, you find a poem that will guide your way through... (continuer à lire)
The torches are lit. Researching your notes, you find a poem that will guide your way through... (continuer à lire)
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Temps de jeu
30 minutes
Publié en
2017
Age
10+
Éditeur
Breaking Games
Joueurs
2 to 4 joueurs
Concepteur
Style de jeu
impliqué
Catégories du jeu
Strategy Game
Description
If you can get to the center first... the power will be yours!
The torches are lit. Researching your notes, you find a poem that will guide your way through the circular temple:
If magic you wish to awake,
Your three runes you have to take,
And bring them to the center room,
By passing through the moving gates.
...If you can be the first to the center, the power will be yours!
Players use their runes to maneuver through each concentric path in a circular temple. Each rune moves 2, 3, or 4 spaces, indicated by the rune's image. Between each path lies a moving gateway. Look out though, as every rune in each ring will cause the gateways to move faster!
The torches are lit. Researching your notes, you find a poem that will guide your way through the circular temple:
If magic you wish to awake,
Your three runes you have to take,
And bring them to the center room,
By passing through the moving gates.
...If you can be the first to the center, the power will be yours!
Players use their runes to maneuver through each concentric path in a circular temple. Each rune moves 2, 3, or 4 spaces, indicated by the rune's image. Between each path lies a moving gateway. Look out though, as every rune in each ring will cause the gateways to move faster!
Option d'achat
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Catégories du jeu
Genres
- Jeu de stratégie
- Strategy Game
Maison d'édition
Abstract Game
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