In Zanziar, mighty heroes roam the lands of Zanziar to regain their throne of power. The charismatic heroes guide their allied adventurers and armies through battles, adventures and events to the victory: the domination of the lands of the Zanziar.
Up to six players take the roles of these heroes and the battle for domination of Zanziar can begin. Zanziar is a fantasy world where heroes and adventurers are occasionally mightier than entire armies and where magical items and events are, if not common place, then at least known to exist. In the ravaged and war-torn realm the rulers of the world search for salvation and hope - for all peoples or only to their own. A keen and lucky traveler might even find pieces of the long lost artifact, the Staff of Wyrmandalus, which would give unlimited might to its wielder.
Common gaming supplies:
The game board
2 six-sided dice (later d6)
English Rulebook
Cards:
25 City cards representing the cities on the map
48 Item cards (30 magical, 18 non-magical) with blue face down -side
36 bluegreen Movement cards
18 red Adventure cards
18 yellow ’Whenever’ cards
11 brown Hero cards with ’unit’ face downside
26 purple Adventurer cards with ’unit’ face downside
72 olivegreen Army cards with ’unit’ face down -side.
1 ‘Herd of Pigs’, a special Army card
8 lilac Spell cards
Markers:
30 Blood markers (drop shaped) for marking lost hit points
15 Magic markers (scroll) for marking used magic points
13 Mine markers (4 green ore and 9 iron ore)
10 Adventure location markers
5 Dwarwen Bomb markers
4 Curse markers
Player specific supplies:
6 Pairs of adventure group markers (numbered with Roman numbers) 10 Control markers (triangular flags) A quick reference sheet
Purchase option
Buy Zanziar - A Game of Courage, Wisdom and Deceit
from Noble Knight Games
USD 8.95
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