Whoosh - Bounty Hunters
Whoosh: Bounty Hunters is a fun, fast reaction game in which players try to capture cute monsters and collect bounty.
Each player has a draw pile of Weapon and Spell... (read more)
Each player has a draw pile of Weapon and Spell... (read more)
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Check out the purchase option hereReviews
mixed, 59% of all reviews are favorable
Playtime
10 minutes
Published
2018
Age
8+
Publisher
Stronghold Games
Players
2 to 8 players
Designer
Theo K. Mavraganis
Playstyle
Involved
Game's Categories
Card Game, Strategy Game, Family Game, Fantasy, Children's Game, Party Game, and Pattern Recognition
Description
Whoosh: Bounty Hunters is a fun, fast reaction game in which players try to capture cute monsters and collect bounty.
Each player has a draw pile of Weapon and Spell cards. Three Monster card piles are at the center of the table, each with a revealed card in front of it. Each Monster requires different Weapons and Spells to be captured. The players, one by one, reveal cards from their piles. As soon as the cards revealed by all the players meet the requirements of one of the monsters, they must quickly place their hand on it. The first player to do so captures it and scores its points. If a player tries to capture a monster without all the requirements, they get a negative point instead.
After each attempt to capture a monster, a new card is revealed in its place. When a pile runs out of monster cards, the game is over and the player with the most points wins!
Components:
Each player has a draw pile of Weapon and Spell cards. Three Monster card piles are at the center of the table, each with a revealed card in front of it. Each Monster requires different Weapons and Spells to be captured. The players, one by one, reveal cards from their piles. As soon as the cards revealed by all the players meet the requirements of one of the monsters, they must quickly place their hand on it. The first player to do so captures it and scores its points. If a player tries to capture a monster without all the requirements, they get a negative point instead.
After each attempt to capture a monster, a new card is revealed in its place. When a pile runs out of monster cards, the game is over and the player with the most points wins!
Components:
- 108 Weapons and Spell Cards
- 38 Monster Cards
- 1 Rulebook
Game's Categories
Theme
Mechanics
Publishers
Designer
Developer
- Vangelis Bagiartakis