Trails of Tucana
Trails of Tucana is a flip-and-write game from the creators of Avenue and Doodle City that is quick and easy to play, but has enough depth to entertain gamers.
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Reviews
mostly positive, 79% of all reviews are favorable
Playtime
15 minutes
Published
2020
Age
8+
Publisher
Aporta Games
Players
1 to 8 players
Designers
Kristian Amundsen Østby and Eilif Svensson
Playstyle
Involved
Game's Categories
Tropical Islands, Exploration, Network and Route Building, Solo / Solitaire Game, Hexagon Grid, Variable Set-up, and Pegasus Spiele
Description
Trails of Tucana is a flip-and-write game from the creators of Avenue and Doodle City that is quick and easy to play, but has enough depth to entertain gamers.
Each player is given a map of the island Tucana, showing its villages and important sights. The positions of the villages are randomized for each player, so every game will provide a unique puzzle.
Each turn, one player flips over two terrain cards. Each player must draw — on their own map — a trail between two neighboring spaces of the shown terrains. Gradually, the trails will grow into a network of roads. Players score points by connecting matching harbors, and by connecting sights to harbors. Being the first to connect a pair of harbors provides bonus points.
To add depth to the game, there are varying distribution of the different terrain cards. Mountain cards are for instance rarer than desert cards, so it would be harder to build a trail through a mountain range or over water than through desert or forest. Players need to take this into account when planning their routes. And they should maximize the probability that they will be able to make use of any combination of terrain cards that may come up.
Plan routes across your island, and score points for connecting villages and sights. The position of the villages are randomized, turning every game into a unique puzzle. Trails of Tucana is the new game from the designers of the award-winning Avenue. It is quick and easy to learn, but deep enough to challenge both families and expert players.
Contents:
Scoring pad (100 sheets, double-sided)
8 pencils
55 cards, Rulebook
Each player is given a map of the island Tucana, showing its villages and important sights. The positions of the villages are randomized for each player, so every game will provide a unique puzzle.
Each turn, one player flips over two terrain cards. Each player must draw — on their own map — a trail between two neighboring spaces of the shown terrains. Gradually, the trails will grow into a network of roads. Players score points by connecting matching harbors, and by connecting sights to harbors. Being the first to connect a pair of harbors provides bonus points.
To add depth to the game, there are varying distribution of the different terrain cards. Mountain cards are for instance rarer than desert cards, so it would be harder to build a trail through a mountain range or over water than through desert or forest. Players need to take this into account when planning their routes. And they should maximize the probability that they will be able to make use of any combination of terrain cards that may come up.
Plan routes across your island, and score points for connecting villages and sights. The position of the villages are randomized, turning every game into a unique puzzle. Trails of Tucana is the new game from the designers of the award-winning Avenue. It is quick and easy to learn, but deep enough to challenge both families and expert players.
Contents:
Game's Categories
Mechanics
Publishers
- Geekach Games
- Matagot
- MINDOK
- Pegasus Spiele
- Lavka Games
- Jumping Turtle Games
- Aporta Games
- Moria Games
- Doit Games
- Geekach LLC
- Korea Boardgames
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