New Science, The
You are one of the five finest scientific minds of their time: Isaac Newton, the prodigy. Galileo Galilei, the visionary. Johannes Kepler, the stargazer. Gottfried Leibniz, the polymath. Athanasius Kircher,... (read more)
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Check out the purchase option hereReviews
mixed, 55% of all reviews are favorable
Playtime
60 minutes
Published
2015
Age
10+
Publisher
Artana
Players
2 to 5 players
Designer
Dirk Knemeyer
Playstyle
Involved
Game's Categories
Strategy Game, Science, Renaissance, Dice Rolling, Variable Player Powers, Area Majority / Influence, and Tech Trees / Tech Tracks
Description
You are one of the five finest scientific minds of their time: Isaac Newton, the prodigy. Galileo Galilei, the visionary. Johannes Kepler, the stargazer. Gottfried Leibniz, the polymath. Athanasius Kircher, the prolific. Your goal is to be recognized and remembered as the finest scientific mind of your time. To achieve this you will need to be the first to publish on important innovations, as well as hobnob with well-connected people. It’s all about gaining prestige.
The New Science is a game of planning. Five different branches of science are represented, and there are limited innovations available to publish. Each innovation has a requirement for its research, experimentation, and finally publishing. Additionally, in order to publish, you must meet a minimum level of influence with the government, clergy, free enterprisers, or the rest of the scientific community. Along the way you might get distracted by some exciting happenings that offer great benefits or worrying threats. Through it all you’ve got to figure out how you can be the first to publish. In science, they who publish first, wins.
Contents:
54 happening cards
6-sided die for attempting experiments
15 energy markers (3 in each of 5 colors)
50 discovery markers (10 in each of 5 colors)
35 track markers (7 in each of 5 colors)
5 scientist mats
Game board
Instructions
The New Science is a game of planning. Five different branches of science are represented, and there are limited innovations available to publish. Each innovation has a requirement for its research, experimentation, and finally publishing. Additionally, in order to publish, you must meet a minimum level of influence with the government, clergy, free enterprisers, or the rest of the scientific community. Along the way you might get distracted by some exciting happenings that offer great benefits or worrying threats. Through it all you’ve got to figure out how you can be the first to publish. In science, they who publish first, wins.
Contents:
Game's Categories
Area Majority / Influence

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