Institute for Magical Arts, The

The Institute for Magical Arts faces a crisis after the disappearance of its headmaster. Can you outmaneuver the other magician trying to take his place? This card and dice game... (read more)
Reviews
mixed, 66% of all reviews are favorable
Playtime
30 minutes
Published
2015
Age
8+
Publisher
Dr. Finn's Games
Players
2 players
Designer
Steve Finn
Playstyle
Involved
Game's Categories
Fantasy, Strategy Game, Variable Player Powers, Card Game, Dice Rolling, and Area Majority / Influence
Institute for Magical Arts, The preview image

Description

The Institute for Magical Arts faces a crisis after the disappearance of its headmaster. Can you outmaneuver the other magician trying to take his place? This card and dice game features area control mechanics, variable card powers, and a small push-your-luck element.

Contents:

  • 40 Institute Cards
  • 12 Action Cards
  • 6 Location Cards
  • 2 Score Cards
  • 1 Portal Card
  • 1 Ethereal Realm Card
  • 42 Power Stones
  • 12 Charm Cubes
  • 6 Reroll Cubes
  • 2 Scoring Markers
  • 1 Card Summary
  • 2 Phase Cards
  • 8 Dice
  • 1 Rules
  • Purchase option

    Buy Institute for Magical Arts, The
    from Noble Knight Games logoNoble Knight Games

    $9.95
    USD 7.00
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