Institute for Magical Arts, The
The Institute for Magical Arts faces a crisis after the disappearance of its headmaster. Can you outmaneuver the other magician trying to take his place? This card and dice game... (read more)
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Reviews
mixed, 66% of all reviews are favorable
Playtime
30 minutes
Published
2015
Age
8+
Publisher
Dr. Finn's Games
Players
2 players
Designer
Steve Finn
Playstyle
Involved
Game's Categories
Fantasy, Strategy Game, Variable Player Powers, Card Game, Dice Rolling, and Area Majority / Influence
Description
The Institute for Magical Arts faces a crisis after the disappearance of its headmaster. Can you outmaneuver the other magician trying to take his place? This card and dice game features area control mechanics, variable card powers, and a small push-your-luck element.
Contents:
40 Institute Cards
12 Action Cards
6 Location Cards
2 Score Cards
1 Portal Card
1 Ethereal Realm Card
42 Power Stones
12 Charm Cubes
6 Reroll Cubes
2 Scoring Markers
1 Card Summary
2 Phase Cards
8 Dice
1 Rules
Contents:
Game's Categories
Theme
Publisher
Designer
Artist
- Lawrence van der Merwe
Hand Management
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