Checkpoint Charlie - K-Nines
Checkpoint Charlie is a game of observation, deduction, and mental agility. Watch all the suspects carefully and find out which of them is the chief of spies using the clues... (read more)
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Reviews
mixed, 67% of all reviews are favorable
Playtime
30 minutes
Published
2017
Age
10+
Publisher
Devir
Players
3 to 5 players
Designers
Jose Antonio Abascal Acebo and José Antonio Abascal Acebo
Playstyle
Involved
Game's Categories
Card Game, Spies / Secret Agents, Deduction, Memory, Family Game, Devir, and Korea Boardgames
Description
Checkpoint Charlie is a game of observation, deduction, and mental agility. Watch all the suspects carefully and find out which of them is the chief of spies using the clues that you and the other investigators uncover. Be the first to find the chief of spies and become the best hound dog!
In the game, each player receives a clue that reveals one out of five possible traits of the chief of spies. Each player keeps revealing cards, indicating whether each character is a suspect or not. As the game progresses, players gather more and more clues to lead them towards the chief of spies. This chief of spies will coincide with five out of five possible clues, and his aides will match four out of those five. Whoever accuses the chief of spies on time gets the most points. Players who accuse the aides will also earn some points, while the other players might not receive any points at all — or even negative rewards. The game includes two optional rules that add more strategy to the gameplay.
Checkpoint Charlie is set during the cold war, and the subject of detectives and spies is applied using cartoon-stylized dogs and cats.
In the game, each player receives a clue that reveals one out of five possible traits of the chief of spies. Each player keeps revealing cards, indicating whether each character is a suspect or not. As the game progresses, players gather more and more clues to lead them towards the chief of spies. This chief of spies will coincide with five out of five possible clues, and his aides will match four out of those five. Whoever accuses the chief of spies on time gets the most points. Players who accuse the aides will also earn some points, while the other players might not receive any points at all — or even negative rewards. The game includes two optional rules that add more strategy to the gameplay.
Checkpoint Charlie is set during the cold war, and the subject of detectives and spies is applied using cartoon-stylized dogs and cats.
Game's Categories
Genres
Mechanics
Publishers
- Kaissa Chess & Games
- Korea Boardgames Co., Ltd.
- Swan Panasia Co., Ltd.
- GaGa Games
- Devir
- Piatnik
- DEAR SPIELE
- Korea Boardgames
Designers
- Jose Antonio Abascal Acebo
- José Antonio Abascal Acebo
Developer
Editor
Artist
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